In this update1
Full notes
Full SGS Imjin War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
SGS Imjin War changes
With the first weeks of release past, and the first major update, we continue to follow-up players remarks and various comments on the game, improving it as they come.
Today's changes:
Data: some Korean characters names were poorly written and have been changed following players remarks (change)
Data: Korean boats are properly name (no more 'Junks')
Graphics: Kamons of 1st and 8th divisions were inverted (fix).
Gameplay: mostly for play balance, mainly in the field of logisitcs and naval combat.
unsupplied militias will suffer more hits and vanish more quickly
Japanese 1st and 2nd divisions will do more looting on their initial turns (turn 1-24), allowing them to recruit more supply units
some of the large Bune ships have been strengthened (resitance and firepower)
Japanese naval commanders re-assigned more accurately
Source
Changelog.gg summarizes and formats this update. How we read updates.
