In this update3
Full notes
Full SGS Battle of the Bulge update
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What changed
- Gameplay
- Fixes
- Maps
SGS Battle of the Bulge changes
IMPROVEMENTS
(Card Play) Accelerated card play during AI turns: Clicking anywhere on the screen while the card played by the AI is being presented in full size now immediately sends it to the played cards area, allowing the game to proceed.
(Options) New option to enable or disable camera movements triggered by placing the mouse pointer at the edge of the screen.
FIXES
(Card effects) Fixed bug that allowed to select multiple times a single unit to be rebuilt during the same turn, which made the user actually loose one or more rebuild possibilities
(Card play) Playing the "Save Bastogne" map is no longer mandatory (although the AI will play it most of the time). Ignoring it causes the 101st Airborne to arrive as an ordinary reinforcement, but only on turn 3.
(Bastogne scenario) Fixed bug that caused end game victory points to be accumulated off-map
GAMEPLAY
(Movement restrictions) Corrected the accessibility of the "Belgium" region for the German player. The 6th Panzer Army can now reach it, as can the 5th for a possible final effort.
(Replacements) Replacement rates for headquarters units and the cost of certain units have been slightly revised. The main change is that RPs can no longer be accumulated from one turn to the next, to avoid effects on "quiet" turns, notably turn 0. (In the game, the PRs produced by HQ units abstractly reflect their organizational capabilities, casualty care, repair workshops and other reserved manpower or equipment that can be deployed).
(Manual) The scenarios and special rules manual has been updated in particular with an initial order of battle.
(AI) Some AI tweaks to optimize its behavior.
(Scenarios) Some adjustments to the initial placement of forces (e.g. the 78th division is now initially in line opposite the key Simmerath sector).
Source
Changelog.gg summarizes and formats this update. How we read updates.
