HomeGamesUpdatesPricingMethodology
Steam News31 May 20242y ago

May Update

Between yesterday and today, two updates for SGS Battle for : Hué! The week was devoted to numerous corrections and improvements: The rules manuals specific to SGS Battle for : Hué have been expanded and improved; Fixed

Full notes

Full SGS Battle For: Hue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes0 removals
  • Gameplay
  • Fixes
changedBetween yesterday and today, two updates for SGS Battle for : Hué! The week was devoted to numerous corrections and improvements:
changedThe rules manuals specific to SGS Battle for : Hué have been expanded and improved;
fixedFixed a bug that blocked the end of the Urban Battle scenario;
fixedFixed a bug that prevented certain cards from being played (work on this bug still requires some fine-tuning);
fixedFixed the bug that prevented the “Free World” player from carrying out aerial missions every turn;
fixedFixed a bug that prevented stacking with helicopters based at Camp Evans;

SGS Battle For: Hue changes

changedBetween yesterday and today, two updates for SGS Battle for : Hué! The week was devoted to numerous corrections and improvements:
changedThe rules manuals specific to SGS Battle for : Hué have been expanded and improved;
fixedFixed a bug that blocked the end of the Urban Battle scenario;
fixedFixed a bug that prevented certain cards from being played (work on this bug still requires some fine-tuning);
fixedFixed the bug that prevented the “Free World” player from carrying out aerial missions every turn;

Between yesterday and today, two updates for SGS Battle for : Hué! The week was devoted to numerous corrections and improvements:

  • The rules manuals specific to SGS Battle forHué have been expanded and improved;
  • Fixed a bug that blocked the end of the Urban Battle scenario;

  • Fixed a bug that prevented certain cards from being played (work on this bug still requires some fine-tuning);

  • Fixed the bug that prevented the “Free World” player from carrying out aerial missions every turn;

  • Fixed a bug that prevented stacking with helicopters based at Camp Evans;

  • Correction of a bug in the “fire markers” of PBR and Communist units defending the banks of the Perfume River;

  • Balancing for Air Cavalry helicopter platoons; as with the Marines in the previous update, they remain highly lethal, but their “rate of fire” and firepower have been slightly reduced;

  • Battle phase rounds refined; some units are more or less involved; concrete example: American logistical support counters (= trucks) can now be targeted during ambush rounds;

  • American boats can now sail in the southern part of the Perfume River (the limit on this was not a bug, but was not historically justified);

  • Reassessment of the cost of crossing large bridges; it was indeed far too high and has been reduced (in terms of scale, they are now considered “roads”);

  • Refinement of the mechanics around connections established by “fixed” LCUs and CH-46s (= immobile LCU or CH-46 markers); their presence validating the existence of connections for both the “Free World” player and... the Communist player! From now on, these connections are only valid for the “Free World” player.

  • Clean-up of minor bugs in the order of battle and various combat factors; for example, 3/5th Cav M113 ACAVs now have reconnaissance capability, etc.

Have a good weekend and enjoy the game(s)!

Source

Steam News / 31 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.