In this update9
Full notes
Full Seven Cities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Balance
- Maps
- UI and audio
Seven Cities changes
🛠️ Seven Cities – Patch Notes v0.2.03
Thanks to everyone in the community for your incredible feedback and bug reports — many of today’s improvements come directly from your input. Please keep it coming, and enjoy the smoother experience!
⚙️ Important System Update – Specialization Overhaul
Big changes to how specializations work for more freedom and early-game build diversity:
Column cost reduced:
From 2/4/8 ➜ 2/3/4
New unlock system:
Players now begin with one choice per column.
Progression tiers unlock at levels: 10 / 15 / 20 / 25
🧩 Fixes & Content Updates
🗺️ Activity Fixes:
Fixed chest issue in Main Sunrise activity
Fixed Wi-Fi activity bug in Sixth Avenue
Fixed chest issue in Natural Museum
🧠 Specializations & Engineering:
Server Tempest added to Engineer specialization
Removed broken specialization panel with no icon
Fixed specialization panel issues in both arenas
🎯 Gameplay Tweaks:
Reduced HP of Explosive Guardian and Siphon Guardian (HealthMin: 99 ➜ 50)
Increased enemy count on all non-story maps
Added a 2-second buffer between crowd control effects on your character
Fixed elite enemy spawn in Arena
Increased explosion VFX duration for Exploding Guardian
🎨 UI & Visual Improvements:
Fixed minimap NPC icon colors in Camp
Changed color of Teleporters in story mode for better visibility
Removed “Back” button in Camp when a mission is still running
➜ Use the Taxi system to return to the map
Fixed floor item labels blocking skill casting & shooting
➜ Huge improvement in gameplay feel!
Change the default background of the minimap (remove dots)
📚 Codex & Localization:
Renamed “Gadget” category to “Tech”
Added item rarity descriptions in Codex
Updated passive icons in Codex
Fixed localization for ArenaModifier: "Critical"
🐞 Bug Fixes:
Fixed double reward issue
Fixed enemy pool memory leak causing enemies to remain stuck
Fixed missing pixel drops on new drone enemies
Source
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