Full notes
Full Settlemoon update
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Repeated intro
Hello, Catalysts! It's been one whole year since the game first released, and I couldn't be happier with how everything has gone.
What changed
- Gameplay
- Store
- Balance
- UI and audio
To celebrate, we've updated the game with some anniversary-related things, as well as some good old quality-of-life to hopefully make the early parts of the game easier and less...confusing. Maybe on my next game I should just explain everything with text, haha.
BUILDINGS:
Added 3 new floor types: Brick, Quilt and Classic Rock
Added an anniversary shop! Sells random fireworks and a party hat.
Added a new set of decor! Things hanging on ropes, a new late-game flower, and a FIRE JET. Normal stuff.
Increased capacity per-item of Warehouses, 99 -> 999
Fixed the Incinerator not being solid.
Fixed a Hitching Post decor being buried in the ground.
PROGRESSION:
Some old envelopes have appeared in the menus...They point out the basics of how each menu works. They show up as a hint button on those menus as well, so you can turn that off in the options.
Added more steps to the town expansion so that little task starts much earlier. There's now a trinket associated with it! If you're loading an old save file, it'll consider those already done.
ADVENTURERS:
Added 5 new hats and 5 new heads.
Adventurers have a chance to be very color-coordinated...what do you think determines that?
MENUS:
Added a rapid click function for the Materials menu; you can now hold rapid click to stack up mats EXTREMELY fast.
Added more clarification to the Decor hint card.
Source
Changelog.gg summarizes and formats this update. How we read updates.
