In this update9
Full notes
Full Settlemoon update
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Repeated intro
Hello, Catalysts! Version 2.0, The New Moon+ Update, is finally here! This update adds a whole bunch of new things to do once everything's all done and you start NG+. There's also a bunch of QoL and bugfixes to smooth things out regardless of how much you've progressed.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Maps
- UI and audio
Settlemoon changes
The New Moon+ stuff puts a twist on the usual mechanics you've gotten used to over the course of the game. Perform alchemy, build rides and do more weird stuff! Complete these side-objectives and you'll learn more about Settlemoon's history and inner workings.
If you've got a town in late-game NG+, I'd GENTLY recommend waiting until your next loop to start the new content. It's not necessary, though! You'll just have a real big head-start on the new content due to having a bunch of bosses beaten and stacks of resources. It might be a little overwhelming!
For a more detailed FAQ on starting this update, check out this thread in Discussions.
Patch notes:
HIGHLIGHTS
NG+ STORYLINE ADDED! There is now a variety of new things added to NG+ runs. Existing towns in NG+ will also get this content over time, but I softly recommend trying it on a new loop.
Added new Steam achievements for NG+.
ADVENTURERS
Adventurers can now spawn with uncommon Back cosmetics. Wings and tails!
Adventurers have a very rare chance to drop in.
Adventurers that are leaving town can now be flung into the sky and off the sides.
Fixed NPCs being unable to spawn on the right side of town.
Fixed adventurers walking on air. (sorry)
Once a minute, a low-level adventurer will leave and be replaced by another low-level.
BUILDINGS
Added a Geode Shop! Take a chance with your excess rocks.
The rest of the elemental shrines have been given proper recipes.
Fixed Guildmembers not levelling up if they aren't friends.
When deciding quests, Guildmembers now consider the classes of all of their comrades too.
While guilds will prefer certain quest types, they'll still have a chance of taking unfitting options.
Shrines now constantly release a slow stream of particle effects.
ITEMS
Adventurers now have a chance to buy the default item if a shop's inventory is small enough.
Adjusted endgame item stats to not be so ridiculous.
Adjusted how item stats contribute to the world to make them decay faster overall.
MENUS
Added (optional) Scroll Bars to menus!
Friends and quests now wait for you to stop swiping before being counted as dragged off.
Resource buttons in the Visitors menu now display a negative amount of money, to be consistent with quests.
Storycards now display things that they unlock.
Pressing Back (escape, backspace, etc.) when menus are closed prompts you to close the game.
The World Map now changes color according to the current event.
Added a new *experimental* keybind: Holding both Left click and Right click while on the Visitors menu lets you sweep across the screen and buy any material you hover over.
QUESTS
Reworked how adventurers decide on quests to act like more of a weighted list.
Monsters now attempt to move out of the way of Boss buttons.
Fixed monster quests being overly-preferred by every class.
Class lights on quests are now hidden until you beat the Eye Stalker.
The moth that appears on uncleared bosses now better adapts its color to the boss. Yay!
WORLD
Added Silver Beetles! They spawn in empty spaces and fly away after a few minutes, but if you manage to click on them you get 50 silver. This should help out early game.
Melee and Ranged cocoons now spawn unique moths, which temporarily change the normal moon to slight variants.
An odd constellation appears at the start of a new run...
The language now makes sense. Good luck!
Fixed dead cocoons saving as live moths.
TUTORIAL
The Town guide has been reworked to be a lot more descriptive.
When stocking the inn for the first time, the guide moth now flies to the TOP of the inn.
The tutorial now skips the step where you have to double click a building to open its stock.
The tutorial now has a step that forces the Buildings menu to the Shops category.
ALSO
Revamped controller support. The Left stick now moves freely while the Dpad attempts to snap to buttons.
Fixed the NG+ ending cutscene having a jarring cutoff on super-widescreen windows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
