In this update2
Full notes
Full Settlement Survival update
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What changed
- Gameplay
- Compatibility
- Performance
- Balance
- Maps
Settlement Survival changes
- Stormhero
Settlement Survival has been updated to version 1.1! This update includes a lot of new content, improvements, and fixes.
Compatibility FAQ:
Some mods from version 1.0 may not work in version 1.1. If you encounter any problems, try disabling mods before starting the game.
If you wish to continue playing version 1.0, please enable the “version-1.0” beta branch. To do this, right-click Settlement Survival in your Steam library, select “Properties”, choose “Betas”, and then select the corresponding version from the dropdown menu.
And here are details about this update:
Catastrophes: A new disaster mechanics
🌊 Disasters triggered by extreme weathers:
- TyphoonWill trigger lightning strikes, and trees will be brought down. Added lightning strike effect.
Tornado: Will destroy trees and buildings along the way.
- FloodingThe duration of floods last longer. Some buildings will be flooded, rendering them nonfunctional and causing drowning. Added a new building: Detention Basin. It can reduce the duration of floods.
Drought: Causing ships to strand, and affect the output of buildings that use water power.
Snowstorm: The temperature will drop continuously, reducing citizens' work efficiency.
- SandstormReplaced the old sandstorm effect with a new one. Will cause caravans to get lost and lead to Tracheitis.
- Ice StormCauses rivers and roads to freeze, obstructing the passage of ships and leading to slip-and-fall accidents. Added the effect of rivers freezing.
Fire: Causes buildings to catch fire and will spread everywhere.
⚡ Adjustments made to the old disaster mechanics:
- EarthquakeChances of destroying houses and causing collapse accident, with more advanced houses having a lower probability. Part of supplies stored in Warehouses, Small Warehouses, and Storage Yards will be damaged Shockproof floor can protect houses not being destroyed by the earthquake, more advanced materials can resist higher level earthquakes. Added the effect of floors being destroyed in the earthquake. Reinforced houses can prevent losses caused by earthquakes; for example, houses will not collapse. The floor or shockproof floor of houses that have been reinforced will not be destroyed by earthquakes.
Plague: Citizens will be infected with plagues, and the plague will break out more strongly when the population is dense.
Animal Plague Animals will be infected with plagues and it's contagious to Herdsman. Improved the mechanics of Animal Plagues. Animals kept in multiple pastures will not be wiped out entirely.
Calamities: Combat Mode
Choose"Combat Mode"when starting a new game.
Add the option of "Invasion Interval" under "Difficulty" when starting a new game (only available in the Combat Mode).
🐯 Beast Crisis:
Added new beast model: fierce tiger and mega bear.
Clicking on beasts allows you to check beasts’ attribute.
Beasts will come to your town for food, potentially causing damage to buildings and loss of life.
Beast can come from all directions, and you can check their specific location by pressing M key.
Beasts have different levels, attributes, and slightly different AI behaviors.
🏴☠️ Bandits Invasion:
Bandit camps may randomly appear at the edges of the map.
Bandit camps have levels and combat attributes, and they will automatically attack any unit that comes near their camps.
Bandit camps gradually upgrade over time, increasing their attributes and strength.
Bandit camps will send bandits to invade your town.
Bandits will destroy your buidlings, kill citizens and soldiers, and steal your Silver Coins.
After stealing Silver Coins, a coin icon will appear above the bandit group, indicating that killing the
Source
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