In this update13
Full notes
Full Setr's Auto Battler update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Setr's Auto Battler changes
Changes
Unit scaling is capped at 50/50
Music is added
Music/SFX mute is added
Lowered the game's volume
Lowered Roll price from $2 to $1
On the first round you have 2 free Rolls
On the first 3 rounds there is no health loss
Lowered the required wins from 15 to 10
Team and player names are now character limited
You can now hide the enemy names
Lowered the required units to level up from 3 to 2
Stop and Faster play speeds are added to the Arena
Unit Changes
Druid
Can't buff itself
Eggman
Can't buff itself
Shielder
Can't buff itself
Blacksmith
Can't buff itself
Banker
Level 2 - Buffs random ally for 4/4
Level 3 - Buffs random ally for 20/20
Bard
Level 1 - Buffs 1 random ally for 2/2
Level 2 - Buffs 2 random ally for 4/4
Level 3 - Buffs 3 random ally for 6/6
Monk
Level 1 - Buffs self for 2/2
Level 2 - Buffs self for 4/4
Level 3 - Buffs self for 6/6
Paladin
Level 1 - Heals front unit for 2
Level 2 - Heals front unit for 4
Level 3 - Heals front unit for 6
Warlock
Level 1 - Debuffs 1 random enemy for 4 Attack
Level 2 - Debuffs 2 random enemies for 8 Attack
Level 3 - Debuffs 3 random enemies for 12 Attack
Necromancer
Summons on front now
Fixes
Mercenary text is now saying $4 or more
Samurai now force kills the front enemy
You are no longer matched with your own team
Shop no longer crashes if you touch units after "Fight" is clicked
Source
Changelog.gg summarizes and formats this update. How we read updates.
