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Steam News16 June 20262mo ago

Patch 1.0.15349

The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress.

Full notes

Full Serpent's Gaze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions4 changes0 removals
  • Server
  • Gameplay
  • Events
  • Fixes
  • Performance
changedThe game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress.
addedIntroduced an eighth Awareness level.
addedThe Firstborn has gotten reworked animations and a new look.
addedIntroduced a new event.
addedAdded 2 new relics.
addedAdded keybindings for changing target for KBM players.

Serpent's Gaze changes

changedThe game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress.
addedIntroduced an eighth Awareness level.
addedThe Firstborn has gotten reworked animations and a new look.
addedIntroduced a new event.
addedAdded 2 new relics.
  • The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress.

  • Awareness progress has been wiped due to a major change that makes Awareness be based on domain instead of a single global progression.

  • Introduced an eighth Awareness level.

  • The Firstborn has gotten reworked animations and a new look.

  • Introduced a new event.

  • Added 2 new relics.

  • Added keybindings for changing target for KBM players.

  • Fixed a bug causing water effects to linger forever.

  • Fixed an issue causing players that fell of the world to sometimes get stuck.

  • Reworked the lowest Global Illumination setting to completely disable Unreal's Lumen technology which should help low spec hardware to run the game.

  • More GPU memory optimizations.

  • A ton of small balance and stability fixes.

Source

Steam News / 16 June 2026

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