Full notes
Full Serpent's Gaze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Events
- Fixes
- Performance
Serpent's Gaze changes
The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress.
Awareness progress has been wiped due to a major change that makes Awareness be based on domain instead of a single global progression.
Introduced an eighth Awareness level.
The Firstborn has gotten reworked animations and a new look.
Introduced a new event.
Added 2 new relics.
Added keybindings for changing target for KBM players.
Fixed a bug causing water effects to linger forever.
Fixed an issue causing players that fell of the world to sometimes get stuck.
Reworked the lowest Global Illumination setting to completely disable Unreal's Lumen technology which should help low spec hardware to run the game.
More GPU memory optimizations.
A ton of small balance and stability fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
