Full notes
Full Serpent in the Staglands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that abruptly changes builds, but improvements overall. * Note: The Balance section has some spoilers of enemies in the game Update log: UI
Added diagonal direction option to keys (can hold two at once)
Various spelling updates in conversations and items
Gameplay
Trap re-loading bug in Lumen Caverns fixed
Kyrilu dialog endless loop fixed
Cave Journal in Ista Cale populates as normal under all conditions
Balance:
Spider summons do less poison damage
Goblin summons: -1 Dex
Ista Cale Manor and Lighthouse Guards AC, Dex, and Str upgrades
Octavian & Mya stat upgrades all around
Ice Spider AC upgrade
Slavers: Dex upgrade
Slaver Cook: Str upgrade
Fighting Pits: various Str, Occ upgrades for opponents
Skills/Spells
- NauseateCast times updated
Strangling Vines: Cast times update
Searing Light: initiates hostility
Siphon Poisons: skill and proc times now accurately affecting each other
Arcane Attack: displays all hit information in game feed, small tweaks
- Feverish Hazeproc inconsistencies fixed
Arcane Shield: Description update
Festering Ooze: Description update
Morph Into Cat: Description update
Morph Into Bats: Movement speed updates, INT-dependent
Polymorph into Wolf: weapons disappear under all situations now, duration time fix, various tweaks
- HallucinogenFixed disappearing enemies (if they travel off screen from fleeing and return)
Foul Creep: Stat affliction now works under all circumstances
Amplify: augments cast speed as expected
Shimmering Scales: Math update
Blood Cocoon: Math tweak for healing output
Parasitic Orb: General and duration updates
Planar Jump: Damage fix for all situations on use
- Turn to Stoneloops spell cast on miss now (instead of stopping), game feed updated to reflect
Magic Shield: Protections end as expected, various stability updates and description in game feed
Source
Changelog.gg summarizes and formats this update. How we read updates.
