Full notes
Full Serpent in the Staglands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Serpent in the Staglands changes
Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI
Smooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art.
Implemented a smoother scroll for the dialogue menu
FIXED player selection hot keys interrupting incantation typing
Missiles listed more accurately as 0d2 instead of +2 in inventory descriptions
new Game Tips
GAMEPLAY
FIXED locked door in Hallowed Doors after saving
FIXED Mikalus is in Lebez after leaving your party
FIXED Kreel can use Quick Strike upon joining your party
SKILLS
FIXED NPC spell casting aimed at target instead of location to left when casting Magic Shield
FIXED Snapping Muscle potions working as expected
Cheers! Keep up with news, updates and future games from Whalenought on our blog Or on Twitter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
