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Steam News13 August 201510y ago

Update 15 Live! Now with graphic smoothing!

Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) t

Full notes

Full Serpent in the Staglands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedNow featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI
addedSmooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art.
fixedFIXED player selection hot keys interrupting incantation typing
addednew Game Tips
changedGAMEPLAY
fixedFIXED locked door in Hallowed Doors after saving

Serpent in the Staglands changes

addedNow featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI
addedSmooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art.
fixedFIXED player selection hot keys interrupting incantation typing
addednew Game Tips
changedGAMEPLAY

Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI

  • Smooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art.

  • Implemented a smoother scroll for the dialogue menu

  • FIXED player selection hot keys interrupting incantation typing

  • Missiles listed more accurately as 0d2 instead of +2 in inventory descriptions

  • new Game Tips

GAMEPLAY

  • FIXED locked door in Hallowed Doors after saving

  • FIXED Mikalus is in Lebez after leaving your party

  • FIXED Kreel can use Quick Strike upon joining your party

SKILLS

  • FIXED NPC spell casting aimed at target instead of location to left when casting Magic Shield

  • FIXED Snapping Muscle potions working as expected

Cheers! Keep up with news, updates and future games from Whalenought on our blog Or on Twitter!

Source

Steam News / 13 August 2015

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