HomeGamesUpdatesPricingMethodology
Steam News15 November 20178y ago

Serious Sam VR: The First Encounter update 329732 is available now!

Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that.

Full notes

Full Serious Sam VR: The First Encounter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)

What changed

2 fixes2 additions1 change1 removal
  • Gameplay
  • Server
  • UI and audio
  • Fixes
addedHey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)
addedChangelogDisabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
fixedChangelogFixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
changedChangelogDynamically created items that have set custom respawn time will now be respawned in deathmatch
removedChangelogSSAO precision no longer adjust its depth offsetting
fixedChangelogFixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution

Serious Sam VR: The First Encounter changes

  • Deathmatchmode
addedHey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)
addedDisabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
fixedFixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
changedDynamically created items that have set custom respawn time will now be respawned in deathmatch
removedSSAO precision no longer adjust its depth offsetting

Changelog

  • Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore

  • Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%

  • Dynamically created items that have set custom respawn time will now be respawned in deathmatch

  • Various other tweaks and fixes

  • SSAO precision no longer adjust its depth offsetting

  • Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:

locate the game in the Steam's "Library" panel

right click and invoke "Properties"

select the "Betas" tab

choose "previousversion"

Source

Steam News / 15 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.