Full notes
Full Serious Sam: Siberian Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Serious Sam: Siberian Mayhem changes
Fixed the game sometimes stuttering with NVidia GPUs on some systems.
Fixed frequent crashes on Roadside Picnic level.
Reduced performance impact from T.A.C.T. explosions.
Custom controller layout will now have standard bindings by default, so the player can adjust the config rather than recreate it from scratch.
Fixed a bug when Hoverboard charge indicator sometimes would not disappear after player already dismounted Hoverboard.
Fixed a bug with minefield pre-explosion sounds missing on clients in Cooperative mode.
Fixed a bug when a client in Cooperative mode could not teleport from classic secrets or Alpha and Omega sidequest while riding an enemy or the Hoverboard.
Fixed a bug with cliff disappearing under certain view angles on Crime and Punishment level.
Fixed a certain way of getting out of playable area on A Smell of Petroleum Prevails level.
- Dragon GatesFixed a bug with "choose one" pickups not working on clients in Cooperative mode.
Dragon Gates: +100 hp/armor replaced with +50 hp/armor on endless wave
- Dragon GatesChanged music setup once again.
- Horus SanctuaryFixed some trees appear flying when viewing from spectator cameras.
The Snowrider: Player and its vehicle health are now synced, so a player in Cooperative mode can view other players health in Tab menu.
Slightly increased enemy spawn rate in Cooperative on multiple Survival maps.
Modding:
Included WesternEurope biome file from Serious Sam 4 into the game archives, so you can once again recreate that Windows wallpaper.
Included some missing ammo/weapon items for Serious Sam 4 weapons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
