Full notes
Full Serious Sam: Kamikaze Attack! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Serious Sam: Kamikaze Attack! changes
This update adds a few new goodies and squishes several bugs. The Serious Sam community really came together to help out with this one. People were throwing new ideas at us, they told us about some bugs they found, and they even shared some art with us
New stuff:
UI improvements - Menus can now be navigated using a keyboard or gamepad. We even added hover feedback for mousing over buttons
Added the 'Processed' head (Thanks Tartal!)
The current head gets saved between game sessions
Bug fixes:
Fixed several issues for ultrawide monitors. The menu background should properly cover the whole screen and buttons should be sized more appropriately
Made an attempt at fixing the flat bomb/grenade bug
Only open the quit menu when you're in the main menu
Don't allow pausing the game when you're blowing up Sam
Fixed being able to blow up the kamikaze in the logo too quickly
Fixed the spinning mouse icon (supposedly turning on the Unity splash screen fixes this?? So now you'll see a Unity splash screen)
Big shout out to the Serious Sam community for the help! As always, if you have any feedback or want to report a bug please reach out to us in Discord.
Be-Rad
Source
Changelog.gg summarizes and formats this update. How we read updates.
