Update log
Full Serious Sam 4 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, and welcome back to Featured Mod! It's time to take a small break from solving all those puzzles and delve into some SERIOUS business. Today, we're featuring one of the most ambitious Serious Sam campaigns out there:"Serious Sam Reborn"for Serious Sam 4, made by "Nonamewtff"
Extracted changes
- Gameplay
- Server
Embark on a thrilling new adventure as Sam Stone, which will take you through a vast array of environments, from eerie dark swamps and dense forests to searing lava caves, medieval dungeons, and forsaken towns. Your mission? To unearth the long-lost Sirian artifact and take down Mental once and for all. With a total of 10 levels to explore, this journey promises 5 to 6 hours of immersive gameplay.
Hunt for treasures and blast your way through hordes of enemies with some returning classic guns, now updated and loaded with new animations, such as the double uzis and the double-barrel shotgun. Additionally, dive into the excitement of trying out brand-new exclusive weapons like the powerful nitrogen gun, the Spencer rifle, or the Winchester! With an arsenal comprising five new guns, three returning classics, two secret weapons, and yes, even a banana!
Moreover, certain guns feature special alternative modes that utilize fire points collected during your adventures—these will blow your enemies' minds, quite literally speaking.
The mod doesn't incorporate the tree skill and dual-wielding mechanics introduced in Serious Sam 4. Instead, it provides increased movement speed, dash ability, quick weapon switch ability, and the return of serious power-ups!
And if that doesn't quench your thirst for action, venture into Serious Sam Reborn Survival! With three different levels, each playthrough offers a unique experience, thanks to the randomized weapon mechanic. Every time you begin, you're equipped with a different set of weapons, requiring strategic thinking to maximize your chances of survival and outlast the onslaught.
https://steamcommunity.com/sharedfiles/filedetails/?id=3028764632 https://steamcommunity.com/sharedfiles/filedetails/?id=3028124628
BASEMENT CHATS WITH YASEN
⚪Hey "Nonamewtff", welcome to the basement, and congratulations on the amazing campaign you've made! Could you please introduce yourself to the readers and also share with us when you started modding for Serious Sam and when you began working on this huge campaign?
Hey, glad to be here. My name is Alex (yeah, I actually have a name), and I’ve been a huge Serious Sam fan since my childhood. I started modding just a couple of years ago (in April 2021, I guess?) right after the Editor came out. It all started pretty spontaneously; I just got an idea of a simple HUD redesign, and made a concept, but had absolutely no idea how to actually realize it, as I’d never touched the Editor before. So at that point, I decided to join the Discord server to ask if anyone could do it for me, but since no one was actually interested, I was like, "Fine, I’ll do it myself." That’s how I was forced to open the Editor for the first time. Back in the day, I couldn’t even imagine that it would all end up in two years of work.
⚪Wow! While playing the campaign, I could never have imagined it was made by someone who had only 2-3 years of experience with the editor. How difficult was it to learn the editor on your own, what were the biggest challenges, and what advice would you give to people who are just starting to use the editor?
The Editor may look scary at first, and it really scared the heck out of me as well, but if you really want to create something, if you have an idea - you
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