Full notes
Full Serious Sam 3 VR: BFE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)
What changed
- Gameplay
- Fixes
- Server
- UI and audio
Serious Sam 3 VR: BFE changes
- Deathmatchmode
Changelog
Fixed an issue where third person view camera was locked to sandwhale when being eaten by it in SS3VR:BFE
Fixed issues with cutscenes not working as intended in SS3VR:BFE
Finely tuned Sledgehammer weapon in Serious SS3VR: BFE
Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
Dynamically created items that have set custom respawn time will now be respawned in deathmatch
SSAO precision no longer adjust its depth offsetting
Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution
Various other tweaks and fixes
In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
locate the game in the Steam's "Library" panel
right click and invoke "Properties"
select the "Betas" tab
choose "previousversion"
Source
Changelog.gg summarizes and formats this update. How we read updates.
