HomeGamesUpdatesPricingMethodology
Steam News21 May 20251y ago

Devlog May 2025 – Where are we at the moment

Hey everyone, It’s been a while, almost a year since the last update here, so I wanted to take a moment to share where things are at and what’s been going on behind the scenes with Serial Victims.

Full notes

Full Serial Victims update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes5 additions4 changes0 removals
  • UI and audio
  • Gameplay
changedOver the past year, I’ve actually rebuilt the game from scratch. That might sound a bit drastic, but it’s been the right move. A lot of the original features are still here, but things are way more stable, cleaner, and overall more solid to build on now.
addedWhat’s New
addedBasically, everything, I will be posting new screenshots of the game in the upcoming weeks getting into some reworked and new features.
addedI’m also wrapping up the ability to save your progress, which is a pretty big milestone for how the game plays and feels. I’ll be adding some screenshots of the updated game menu in this post, and I plan on sharing new gameplay images in the next few weeks as more pieces come together.
changedImproved trailer
addedA lot has changed visually and mechanically since last year, so I’ll also be working on a new trailer soon that better reflects the direction Serial Victims is heading in. The current one’s feeling pretty outdated at this point.

Serial Victims changes

changedOver the past year, I’ve actually rebuilt the game from scratch. That might sound a bit drastic, but it’s been the right move. A lot of the original features are still here, but things are way more stable, cleaner, and overall more solid to build on now.
addedWhat’s New
addedBasically, everything, I will be posting new screenshots of the game in the upcoming weeks getting into some reworked and new features.
addedI’m also wrapping up the ability to save your progress, which is a pretty big milestone for how the game plays and feels. I’ll be adding some screenshots of the updated game menu in this post, and I plan on sharing new gameplay images in the next few weeks as more pieces come together.
changedImproved trailer

It’s been a while, almost a year since the last update here, so I wanted to take a moment to share where things are at and what’s been going on behind the scenes with Serial Victims.

Over the past year, I’ve actually rebuilt the game from scratch. That might sound a bit drastic, but it’s been the right move. A lot of the original features are still here, but things are way more stable, cleaner, and overall more solid to build on now.

What’s New

Basically, everything, I will be posting new screenshots of the game in the upcoming weeks getting into some reworked and new features.

Lately, I’ve been mainly working on the main game menu, along with proper settings and keybinds. I know it’s not the flashiest part of game development, but these small quality-of-life things matter a lot, and it really helps to tie everything together.

I’m also wrapping up the ability to save your progress, which is a pretty big milestone for how the game plays and feels. I’ll be adding some screenshots of the updated game menu in this post, and I plan on sharing new gameplay images in the next few weeks as more pieces come together.

Improved trailer

A lot has changed visually and mechanically since last year, so I’ll also be working on a new trailer soon that better reflects the direction Serial Victims is heading in. The current one’s feeling pretty outdated at this point.

On a fun note: the Steam wishlists have been steadily going up, which is really encouraging to see. To celebrate that a bit, I’ll be making a small video for the YouTube channel that ties into that somewhere in June.

Localization (Maybe?)

I’ve also started looking into localization options, which would allow the game to eventually be played in multiple languages. It has been requested by multiple people so I will try and implement that. That said, it’ll most likely launch in English only at first, but the groundwork is being laid so more languages can be added down the line.

That’s about it for now. Thanks again to everyone who’s wishlisted the game or followed along quietly. Your support really does make a difference, especially since this will be my first commercial release.

Next devlog will go into a specific feature again, most likely the implemented audio system that allows you to interact with the killers.

Until next time, – Thijs

Source

Steam News / 21 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.