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Steam News10 November 20205y ago

0.11.x Devlog #2 - In the throws of a new alpha

Hey everyone! I'm still developing the new version Serenade of the Sirens (SOTS).

Full notes

Full Serenade of the Sirens update

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Repeated intro

Hey everyone! I'm still developing the new version Serenade of the Sirens (SOTS). I'm working hard to replace the current version of SOTS and I think the best way to introduce it is to add a beta branch/build once a playable build is available. I'll post an update on this in a future update once I have more info.

What changed

0 fixes4 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Maps
addedHey everyone! I'm still developing the new version Serenade of the Sirens (SOTS). I'm working hard to replace the current version of SOTS and I think the best way to introduce it is to add a beta branch/build once a playable build is available. I'll post an update on this in a future update once I have more info.
changedSeika art has been changed.
addedSeika's home world added as an entry point before entering a dungeon.
addedAdded a room map to see how all rooms connects.
changedUpdated minimap.
changedIncreased game resolution.

Serenade of the Sirens changes

addedHey everyone! I'm still developing the new version Serenade of the Sirens (SOTS). I'm working hard to replace the current version of SOTS and I think the best way to introduce it is to add a beta branch/build once a playable build is available. I'll post an update on this in a future update once I have more info.
changedSeika art has been changed.
addedSeika's home world added as an entry point before entering a dungeon.
addedAdded a room map to see how all rooms connects.
changedUpdated minimap.

I wanted to post an update sooner but didn't want to talk about things that are subject to change. I feel as though I'll run the risk of things changing regardless of when I reveal, so here I go:

  • Seika art has been changed.

  • Seika's home world added as an entry point before entering a dungeon.

  • Seika can gain more attacks and abilities during a dungeon run.

  • More items.

  • Added a room map to see how all rooms connects.

  • Updated minimap.

  • Increased game resolution.

  • Added more background layers.

What has or will change isn't limited to this list. All in all, I think it's going in a better direction but I'll need play testers to be the judge. That's it for now, will post another update soon.

Source

Steam News / 10 November 2020

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