Full notes
Full Seraph update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
A tweak to the final boss' difficulty is on the cards. However, these tweaks only apply to difficulty 6.0-7.0. Anything higher than this is unaffected, to keep the challenge for those who want it! :D
Seraph V1.13
Dropped Final boss' health at difficulty 6.0 by 33%, down from 9,000 HP per phase to 6,000 HP per phase. Recovers to previous health amounts at diff 7.0 and above.
Increased the delay after he's received a Smite before using his spike ring attack from 1 second to 2 seconds.
Unholy blast (explosion that tracks the player's predicted position) is now only seen when fighting final boss at difficulty 7.0 and above.
Source
Changelog.gg summarizes and formats this update. How we read updates.
