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Steam News3 January 20179y ago

Seraph updated: Patch notes for V1.13

A tweak to the final boss' difficulty is on the cards. However, these tweaks only apply to difficulty 6.0-7.0. Anything higher than this is unaffected, to keep the challenge for those who want it! :D Seraph V1.

Full notes

Full Seraph update

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What changed

0 fixes0 additions3 changes0 removals
  • Events
  • Balance
  • Gameplay
changedA tweak to the final boss' difficulty is on the cards. However, these tweaks only apply to difficulty 6.0-7.0. Anything higher than this is unaffected, to keep the challenge for those who want it! :D
changedSeraph V1.13Dropped Final boss' health at difficulty 6.0 by 33%, down from 9,000 HP per phase to 6,000 HP per phase. Recovers to previous health amounts at diff 7.0 and above.
changedSeraph V1.13Increased the delay after he's received a Smite before using his spike ring attack from 1 second to 2 seconds.
0 by 33%, down from 9,000HP60 by 33%, down from 9, increased, buffdelay after he's received a Smite before using his spike ring attack1second2secondsdelay after he's received a Smite before using his spike ring attack increased, nerf

A tweak to the final boss' difficulty is on the cards. However, these tweaks only apply to difficulty 6.0-7.0. Anything higher than this is unaffected, to keep the challenge for those who want it! :D

Seraph V1.13

Dropped Final boss' health at difficulty 6.0 by 33%, down from 9,000 HP per phase to 6,000 HP per phase. Recovers to previous health amounts at diff 7.0 and above.

Increased the delay after he's received a Smite before using his spike ring attack from 1 second to 2 seconds.

Unholy blast (explosion that tracks the player's predicted position) is now only seen when fighting final boss at difficulty 7.0 and above.

Source

Steam News / 3 January 2017

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