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Steam News21 June 20215y ago

Update 1.3.3g

Added Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying.

Full notes

Full SEQUENCE STORM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedAdded Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying. - The hold end marker now draws on all holds. - Added the zig zag hold particles back. - Fixed an issue where jump notes were drawing in a too pale color. - Camera barrel roll modified slightly to wobble a bit less after the roll. - Fixed options menu text being too big and going off the screen.
addedEditor Changes - Select a range with the mouse uses shift-click instead of ctrl-click. - Page up and down behavior changes depending on the bpm. - Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera. - Track spline editor changes: Q turns on slide mode A disables slide mode Constrain along up vector (u) becomes constrain along normal (n) Constrain toward track shortcut is now T (was Shift-T) Aim normal at track is now Ctrl-T (was T) Added aim normal away from track command: Ctrl-Shift-T Select the next/previous points is now J and K (was up/down) - Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed. - Editor: Stretch isn't applied to the view in the track spline editor or the environment editor. - Added a bunch of new set pieces for Olokun Dive! which are still in development. - Parameters editor: Added icons to show the interpolation type of each edit.

SEQUENCE STORM changes

addedAdded Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying. - The hold end marker now draws on all holds. - Added the zig zag hold particles back. - Fixed an issue where jump notes were drawing in a too pale color. - Camera barrel roll modified slightly to wobble a bit less after the roll. - Fixed options menu text being too big and going off the screen.
addedEditor Changes - Select a range with the mouse uses shift-click instead of ctrl-click. - Page up and down behavior changes depending on the bpm. - Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera. - Track spline editor changes: Q turns on slide mode A disables slide mode Constrain along up vector (u) becomes constrain along normal (n) Constrain toward track shortcut is now T (was Shift-T) Aim normal at track is now Ctrl-T (was T) Added aim normal away from track command: Ctrl-Shift-T Select the next/previous points is now J and K (was up/down) - Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed. - Editor: Stretch isn't applied to the view in the track spline editor or the environment editor. - Added a bunch of new set pieces for Olokun Dive! which are still in development. - Parameters editor: Added icons to show the interpolation type of each edit.
  • Added Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying. - The hold end marker now draws on all holds. - Added the zig zag hold particles back. - Fixed an issue where jump notes were drawing in a too pale color. - Camera barrel roll modified slightly to wobble a bit less after the roll. - Fixed options menu text being too big and going off the screen.

Editor Changes - Select a range with the mouse uses shift-click instead of ctrl-click. - Page up and down behavior changes depending on the bpm. - Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera. - Track spline editor changes: Q turns on slide mode A disables slide mode Constrain along up vector (u) becomes constrain along normal (n) Constrain toward track shortcut is now T (was Shift-T) Aim normal at track is now Ctrl-T (was T) Added aim normal away from track command: Ctrl-Shift-T Select the next/previous points is now J and K (was up/down) - Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed. - Editor: Stretch isn't applied to the view in the track spline editor or the environment editor. - Added a bunch of new set pieces for Olokun Dive! which are still in development. - Parameters editor: Added icons to show the interpolation type of each edit.

Source

Steam News / 21 June 2021

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