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- Sepulcrum
Beta v6 is now live
Balance changes and polishing, too many minor tweaks to mention. Easy is now a little bit more difficult. Hell is now rather less impossible. Multi coloured barcharts... The initiative queue is now less random each turn…
Announcement6 changesBalanceGameplay - Sepulcrum
Beta v5 is now live
Lots of balance changes - main change is that difficulty now scales not just on numbers of enemies faced. Playing on Hell level could leave you fighting 100s of enemies - you will now fight a more reasonable number, but…
Announcement2 changesFixBalance - Sepulcrum
Beta v3 is now live!
Rebranding! Let me know what you think. Rebalancing! You now start with only 3 heroes, and one random artefact. Don't worry though, your team will grow much more quickly than before! Many other minor improvements...
Announcement - Sepulcrum
Sepulcrum, now in Beta!
3 weeks worth of polishing and balance, plus many bug fixes. Now accepting feedback on all aspects of the game: Encounters too easy or too hard? Skills or artefacts too weak or over powered? Characters or skill picks un…
Announcement1 changeBalance


