In this update2
Full notes
Full Sephiria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Workshop
- Server
- Balance
- UI and audio
Sephiria changes
1.0.21
Added the ability to view the Credits from the title screen after completing the game.
- Spinning Staff DemonFixed a bug where the attack warning would occasionally remain on screen.
- Guillotine of Bitter ColdFixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer."
Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players. (2 Players: 66%, 3 Players: 50%, 4 Players: 33%)
Adjusted the final boss. (Phase 1) - Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number of projectiles. - Improved the full-screen attack so that players can continue controlling their character even while the white screen effect is active. - Fixed a bug where certain visual effects would remain after re-entering the fight if the player surrendered before starting the battle. (Phase 2) - Fixed a bug where Hard Mode was incorrectly marked as cleared after a Game Over. - Pillar Summoner Minions: HP reduced by 33%.
Improved the visibility of certain environmental props.
Fixed a bug where the Save/Load Preset feature did not function correctly.
Fixed a bug in ultrawide resolutions where hovering over the "Reroll" button would instead select the Auxiliary Bag icon.
Additional Changes Missing from the 1.0.19 Patch Notes
Reduced the base Cleave cost of Sword & Shield from 20 to 15.
Guard frames are now active from the very beginning of Cleave animation.
Source
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