Version notice! The bilingual version will be updated soon.
Hello everyone, I am your mass production tool person-A! It is a surprise and a surprise to release the release notice before the launch. Isn't this going to start right away?
In this update5
Full notes
Full Sentry:Obelisk Of Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
UI and audio
Events
Performance
Balance
changed1. Chinese and English language selection functions(including text, pictures and teaching videos) (programmers hug my thigh and say that the translation work is huge, let me give them some time to try to complete the first edition on June 30, but most of them have some omissions. I hope the officers will forgive me)
added2. Reduce the difficulty of the novice part and enforce the checkpoint(I experienced the novice hurdle over and over again, it's so difficult! It's so hard! So I said to the programmer, "I don't care!" I want to keep it simple!) ːsteamsadː (1) after the novice 1-3 is cancelled, the restriction of "team time-limited mode" is enforced. (2) reduced the challenge difficulty of 2-1, 2-2, 2-3. (3) A description of the challenge goal has been added to the 2-1, 2-2, and 2-3 challenge level. (4) the 2-4 level strengthens the click prompt. (5) ununlocked feature. Add a description of the unlocking condition.
added3. Optimized part of the interface(1) UI optimization of task interface. (2) add dynamic effects to pick up the treasure box in the task interface. (3) dynamic effect addition of chip interface upgrade progress bar. (4) dynamic effect addition of chip replacement effect. (5) dynamic effect addition of chip decomposition effect.
fixed4. Optimized the visual effects and skill effects of some armed chips(1) the visual effect of the muzzle of the deceleration gun is optimized, and the bullet is changed from single point to range damage. (2) fixed the loss of first-person visual effect of the recovery chip. (3) the problem that the barrier can not be seen in the first person of the invincible chip. (4) the problem that special effects can not be seen in the tower where the chip player is located in the position maintenance. (5) the transmission effect of recompiling and emergency replacement chip increases the delay time and the problem of playing special effects.
Sentry:Obelisk Of Dawn changes
changed(including text, pictures and teaching videos) (programmers hug my thigh and say that the translation work is huge, let me give them some time to try to complete the first edition on June 30, but most of them have some omissions. I hope the officers will forgive me)
added(I experienced the novice hurdle over and over again, it's so difficult! It's so hard! So I said to the programmer, "I don't care!" I want to keep it simple!) ːsteamsadː (1) after the novice 1-3 is cancelled, the restriction of "team time-limited mode" is enforced. (2) reduced the challenge difficulty of 2-1, 2-2, 2-3. (3) A description of the challenge goal has been added to the 2-1, 2-2, and 2-3 challenge level. (4) the 2-4 level strengthens the click prompt. (5) ununlocked feature. Add a description of the unlocking condition.
added(1) UI optimization of task interface. (2) add dynamic effects to pick up the treasure box in the task interface. (3) dynamic effect addition of chip interface upgrade progress bar. (4) dynamic effect addition of chip replacement effect. (5) dynamic effect addition of chip decomposition effect.
fixed(1) the visual effect of the muzzle of the deceleration gun is optimized, and the bullet is changed from single point to range damage. (2) fixed the loss of first-person visual effect of the recovery chip. (3) the problem that the barrier can not be seen in the first person of the invincible chip. (4) the problem that special effects can not be seen in the tower where the chip player is located in the position maintenance. (5) the transmission effect of recompiling and emergency replacement chip increases the delay time and the problem of playing special effects.
Hello everyone, I am your mass production tool person-A! It is a surprise and a surprise to release the release notice before the launch. Isn't this going to start right away? Xiao A came to me, knocking on nuts, drinking gasoline, playing with my cell phone, sitting next to the programmer as a supervisor! In my spare time, I found that the programmers were rushing to work on the bilingual version, so ,this must be shown to the officers,as soon as possible.ːsteamhappyː
version notice of June 30
1. Chinese and English language selection functions
(including text, pictures and teaching videos) (programmers hug my thigh and say that the translation work is huge, let me give them some time to try to complete the first edition on June 30, but most of them have some omissions. I hope the officers will forgive me)
2. Reduce the difficulty of the novice part and enforce the checkpoint
(I experienced the novice hurdle over and over again, it's so difficult! It's so hard! So I said to the programmer, "I don't care!" I want to keep it simple!) ːsteamsadː (1) after the novice 1-3 is cancelled, the restriction of "team time-limited mode" is enforced. (2) reduced the challenge difficulty of 2-1, 2-2, 2-3. (3) A description of the challenge goal has been added to the 2-1, 2-2, and 2-3 challenge level. (4) the 2-4 level strengthens the click prompt. (5) ununlocked feature. Add a description of the unlocking condition.
3. Optimized part of the interface
(1) UI optimization of task interface. (2) add dynamic effects to pick up the treasure box in the task interface. (3) dynamic effect addition of chip interface upgrade progress bar. (4) dynamic effect addition of chip replacement effect. (5) dynamic effect addition of chip decomposition effect.
4. Optimized the visual effects and skill effects of some armed chips
(1) the visual effect of the muzzle of the deceleration gun is optimized, and the bullet is changed from single point to range damage. (2) fixed the loss of first-person visual effect of the recovery chip. (3) the problem that the barrier can not be seen in the first person of the invincible chip. (4) the problem that special effects can not be seen in the tower where the chip player is located in the position maintenance. (5) the transmission effect of recompiling and emergency replacement chip increases the delay time and the problem of playing special effects.