Update log
Full Sentinels of the Multiverse update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Workshop
With this update, all of the Earth-Prime core game hero variants are available to play offline.
This update also includes various bug fixes and improvements:
Multiplayer invites now can be opened when the game is already running.
The text of Found Wanting and Paragon of Sentience are updated to read: "The first time each turn this card is destroyed, play the top card of the Environment deck."
Vivid Thoughts and Dark Mind now show the cards that were revealed.
Fixed a problem where an empty mission deck could cause pre-start of turn actions to be unavailable.
Viperous Cloud no longer asks incapacitated heroes to discard.
Fixed the interaction between Uh Yeah, I'm That Guy! and Infection.
Completionist Guise's second incapacitated ability now works properly with Tempest.
Fixed Abandoned Big Top counting the incorrect number of active characters in OblivAeon mode.
Fixed an issue where The Shadow Cloak could activate multiple times in a turn in some situations.
Moving Target now activates properly if damage to Stuntman is redirected to a target that is immune to damage.
It also includes a number of Steam Workshop improvements:
A card tester screen is now available for quickly iterating on your cards. See the Packaging Guide for more information.
Fixed an exception when switching hero character cards that are not targets.
omitQuotationMarks now works for flavor quotes with multiple speakers.
Action hints now support custom fonts and icons.
Tokens can now be displayed on small non-target character cards.
Various other low level improvements and fixes, see the Trello board and API changes list for details.
Source
