HomeGamesUpdatesPricingMethodology
Steam News30 May 20206y ago

Patch 1.05g - User Feedback Update!

Patch 1.05g Preview update is now live! We have been working on a fairly large update based on feedback received, addressing many of the top requests.

Full notes

Full Sentinels of Freedom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions7 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Compatibility
addedPatch 1.05gFour new Powered Mercs that are very tough enemy types
changedPatch 1.05gDealing double the maximum hp triggers a "Heroic" takedown, recouping 1 AP, and dealing triple gains 2 AP, allowing single attack focused heroes to be more effective in swarms
fixedPatch 1.05gFixed a bug causing Legacy's voice to not trigger
addedPatch 1.05gAudio re-balance and new settings options
addedPatch 1.05gAdded Post Processing adjustment in settings
changedPatch 1.05gImproved line of sight including smaller units having a correct size in blocking

Sentinels of Freedom changes

addedFour new Powered Mercs that are very tough enemy types
changedDealing double the maximum hp triggers a "Heroic" takedown, recouping 1 AP, and dealing triple gains 2 AP, allowing single attack focused heroes to be more effective in swarms
fixedFixed a bug causing Legacy's voice to not trigger
addedAudio re-balance and new settings options
addedAdded Post Processing adjustment in settings

Patch 1.05g

Preview update is now live!

We have been working on a fairly large update based on feedback received, addressing many of the top requests. While we plan to continue to enhance the game, we feel this update marks a major step forward. Because of the significance of the update, we are opening up to Preview Testing for those who are interested. Our plan is to release the update live in the next few weeks.

Major Highlights include:

  • Four new Powered Mercs that are very tough enemy types

  • Summons now do not despawn on engagement change

  • Ability to rotate character on end turn

  • Vigilance abilities reset to your chosen facing

  • Sarge is player controlled!

  • Dealing double the maximum hp triggers a "Heroic" takedown, recouping 1 AP, and dealing triple gains 2 AP, allowing single attack focused heroes to be more effective in swarms

  • Fixed a bug causing Legacy's voice to not trigger

  • Audio re-balance and new settings options

  • Added Post Processing adjustment in settings

  • Improved line of sight including smaller units having a correct size in blocking

  • Initiative order bonuses now offer 1st hero 1 AP and last hero an accuracy bonus

  • Difficulty settings have been adjusted and corrected

  • Enemy movement and vigilance triggering on hero moving reduced

  • Bunker support mode gained a Med Drop

  • Camera Zoom extended

  • Character Traits updated to be more balanced with each other

Additional Updates:

  • Removed red arrows above objective based enemies after incapacitated

  • Checked levels for inaccessible areas

  • Fixes to camera bounds

  • Summoner attacks are duplicated between stances

  • Reduced visual noise for vigilance circles graphics

  • Difficulty settings fixed

  • Icon updates for summoner

  • Hit boxes for smaller units adjusted for more accurate LOS

  • Smoke canister and grenade VFX updates

We created a Legacy Build branch option for those who may want to continue with their current character without the changes. The Beta Branch code is "LiveInThePast"

Source

Steam News / 30 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.