Full notes
Full Sentinel Point Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Store
- Fixes
The main focus of this is improving the feel of the game and reworking the tutorial to be more inclusive. A big shout out to ZayelGames for making a video which really helped me improve the tutorial! https://www.youtube.com/watch?v=mnE58OyMfeI&ab_channel=ZayelGames
Major changes:
Tutorial rework - split it into three combats to make the pacing on information better and redid a lot of the content.
New Help manual added.
Art updates - many.
Changed some text to be more consistent (using "Gain" and "Apply").
Changed "Exiles" to "Tiring" and gave lots of the dodges "Tiring 2". This is to make it more superhero themed and makes upgrading your dodges more valuable.
Made it so you can right click on cards displayed above enemies heads and see the full card
Sidekick buffs are no longer forced in Act 2. Stacking up too many minor powers on Sidekicks was more confusing than interesting.
Minor changes:
Got Herbert to stop blocking the health cost in the shop. Silly Herbert.
Limited resolutions to 1920 x 1080 - This is a work in progress but being a small indie we can't support non 4:3 screens currently.
Added costs to the screen where you can check shop during other events.
Fixed the animation for when cards get added into the deck.
Fancy Feet made into an uncommon and Left Jab made into a Common.
Made new gear have an on screen description
Removed autodraw from the game - It was causing issues with some of the tutorial. I might bring it back in the future if requested.
Improved the visuals for rerolling sidekicks
Changed the icon for planning
Source
Changelog.gg summarizes and formats this update. How we read updates.