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Steam News26 February 20215y ago

PATCH 1.3 ''Crooked Woods''

Changelog After a succesfull test run, we've encountered some issues. These were now hopefully all resolved!

Full notes

Full Sentinel: Cursed Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
fixedAfter a succesfull test run, we've encountered some issues. These were now hopefully all resolved!
fixedFixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse
changedMenu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.
addedAdded:
addedAdded animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.

Sentinel: Cursed Knight changes

fixedAfter a succesfull test run, we've encountered some issues. These were now hopefully all resolved!
fixedFixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse
changedMenu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.
addedAdded:
addedAdded animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.

Changelog

After a succesfull test run, we've encountered some issues. These were now hopefully all resolved!

Fixes:

- Fixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse

Tweaks:

- Menu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.

Added:

- Added animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.

Source

Steam News / 26 February 2021

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