What changed
2 fixes2 additions1 change0 removals
- Fixes
- Gameplay
- UI and audio
- Balance
fixedAfter a succesfull test run, we've encountered some issues. These were now hopefully all resolved!
fixedFixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse
changedMenu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.
addedAdded:
addedAdded animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.
Sentinel: Cursed Knight changes
fixedAfter a succesfull test run, we've encountered some issues. These were now hopefully all resolved!
fixedFixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse
changedMenu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.
addedAdded:
addedAdded animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.
Changelog
After a succesfull test run, we've encountered some issues. These were now hopefully all resolved!
Fixes:
- Fixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse
Tweaks:
- Menu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100.
Added:
- Added animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods, near Kasweihn Castle, with new items and 1 new enemy encounter.