Full notes
Full SENTINEL update
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What changed
0 fixes0 additions1 change0 removals
- Balance
changedChanged the way damage calculation is ordered. This should fix a bug where the screen fades to black when the player dies from hitting an electrical block, and a bug where the player gets stuck in the air when being hit and inputting the first frame of a jump at the same time.
SENTINEL changes
changedChanged the way damage calculation is ordered. This should fix a bug where the screen fades to black when the player dies from hitting an electrical block, and a bug where the player gets stuck in the air when being hit and inputting the first frame of a jump at the same time.
Changed the way damage calculation is ordered. This should fix a bug where the screen fades to black when the player dies from hitting an electrical block, and a bug where the player gets stuck in the air when being hit and inputting the first frame of a jump at the same time.
Source
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