In this update7
Full notes
Full Sentimental K update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Balance
- Fixes
Sentimental K changes
- Competitivemode
Sentimental K 1.0 official release!
Hello. Folks! Sentimental K's Early Access is over, and now it's officially released!
Sentimental K started development in May 2019, after the Early Access release in June 2020, finally, it is officially released on January 18, 2022.
Content added during Early Access
Added the weapon system
Added 5 types of skills
Added 2 bosses
Added 3 elite types
Add 1 normal monster
Added 8 stages
Added 36 artifacts
Added 16 events
Added new character appearance
Added score and the leaderboard system
Added the weapon trophy system
The Abyss system and difficulty improvement
The blessing system improvement
The artwork improvement
Added the main illustration
The sound effects improvement
Added a number of BGM and OST album release
Gamepad and touch screen support
Added Japanese, Portuguese and Chinese translations
233 balance fixes
170 bug fixes
Big thank you!
The Early Access period was a very special journey for our development team. It was a series of really happy events that the game we had only imagined in our minds became concrete and met many gamers from all over the world.
We would like to share this joy with all of the people who have written loving and thoughtful reviews and bug reports, have sent emails for collaboration, and have given us supports, a lot of help, and feedbacks. I will always cherish the many connections I have gained while developing Sentimental K.
Thank you to everyone who has been watching the journey over the past three years and has been with us.
Update
In Act 1, the new elite "Ecstasy" appears now.
In Act 3, the new elite "Worldliness" appears now.
Chinese localization is added.
The weapon trophy system is added. Now, when you clear the game with the weapon, the weapon will be displayed in the lobby.
Improvement
The background maps in Act 1 and Act 3 are improved.
The profiles can be deleted.
The color of the starting portal changes according to the Abyss level.
Balance
Weapon: Braodsword - Dash distance decreases.
Skill: Ice Age - Cooldown: 19s -> 23s
Artifact: Random Box - Reduces the amount of All Skill Cooldown reduction.
Artifact: Tesseract - Dash cooldown: 3s -> 2.5s, Invincible duration: 1.5s -> 1s
"Competitive" elite monster (Giant Ax Warrior) - Life increases.
Normal difficulty is easier, but Abyss difficulty is much more difficult.
The effect level of the vision blocking debuff is modified.
Bug Fix
- SkillEvie's Blessing - The issue that invincibility was temporarily removed during skill casting, is fixed.
- SkillMetronome - The issue that the mark was incorrectly applied when using Smashing Pots skill is fixed.
"Love" boss monster - The issue that if one of the two dies, the other immediately dies, is fixed.
"Anticipation" normal monster (Balloon box) - The issue that remains as a target for a while after death, is fixed.
The issue that numerical values were displayed strangely in DIY events, is fixed.
The issue that some effects were applied while invincible, is fixed.
The issue that the mark effect did not disappear under certain circumstances, is fixed.
The issue that the cat in lobby would follow too closely, is fixed.
The issue that Chinese nicknames were not displayed properly on the leaderboard, is fixed.
Source
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