The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated.
Full notes
Full Señorita Chupacabra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Balance
addedThe new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated.
changedChangelog for 0.20: = AI = 1. Fixing patroling so AI is not standing all the time after being moved by the player; 2. See sneaky player 3m ahead or 0.5m behind it's the back; 3. Nee AI type: tactical but only 2nd boss is using that for now; 4. Shooting range increase from 8 to 15 m; 5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position.
added= Gameplay= 1. 2nd level added with new enemy type and 2nd boss; 2. The player can earn gold (replaced score) after beating opponents and bosses; 3. Started working on weapon balance; 4. The "Start again" function after death works more properly in players' ammo; 5. Music is looped; 6. Fixing camera.
addedAs for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels. Where will it be?
Shooting range8→15m↑Shooting range increased, buff
Señorita Chupacabra changes
addedThe new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated.
changedChangelog for 0.20: = AI = 1. Fixing patroling so AI is not standing all the time after being moved by the player; 2. See sneaky player 3m ahead or 0.5m behind it's the back; 3. Nee AI type: tactical but only 2nd boss is using that for now; 4. Shooting range increase from 8 to 15 m; 5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position.
added= Gameplay= 1. 2nd level added with new enemy type and 2nd boss; 2. The player can earn gold (replaced score) after beating opponents and bosses; 3. Started working on weapon balance; 4. The "Start again" function after death works more properly in players' ammo; 5. Music is looped; 6. Fixing camera.
addedAs for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels. Where will it be?
The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated.
My goal for it is to make:
3 levels available;
multiplayer module but only with human races;
replayable
(somehow).
Changelog for 0.20: = AI = 1. Fixing patroling so AI is not standing all the time after being moved by the player; 2. See sneaky player 3m ahead or 0.5m behind it's the back; 3. Nee AI type: tactical but only 2nd boss is using that for now; 4. Shooting range increase from 8 to 15 m; 5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position.
= Gameplay= 1. 2nd level added with new enemy type and 2nd boss; 2. The player can earn gold (replaced score) after beating opponents and bosses; 3. Started working on weapon balance; 4. The "Start again" function after death works more properly in players' ammo; 5. Music is looped; 6. Fixing camera.
As for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels. Where will it be?
I will try next Monday to launch and fix more bugs, but I can't give a promise that will happen