Full notes
Full Senko no Ronde 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Compatibility
- UI and audio
Senko no Ronde 2 changes
Details of the balance adjustments included in today's update are included below.
Shared Changes
Strengthened Offensive Unit ability (adjusted no. of shots and shot speed)
Increased amount Armor Drain ability heals.
Increased Explosion ability's affect time and decreased its reload time.
Increased Super Charge ability's affect time.
Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).
Lev
When in BOSS Mode, opponent will now turn to face Lev's BOSS.
Reduced close-range damage (charge gauge).
Henri
Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure
Ursure
Increased durability of BOSS parts
Increased hitstun for M attack (napalm)
Chang Po
Reduced close-range damage (charge gauge).
Cuilan
Increased damage (armor gauge) of normal shots for M attack.
Increased damage (armor gauge) for both S attack and barrage "Roll Bomb"
Reduced damage (especially to charge gauge) of barrage "Orbital Laser"
Hongo
Increased charging time for M attack
Added recovery time post Bullet Canceller
Reduced damage of S attack.
Fabian
Adjusted rotation speed of S attack (slight increase)
Increased durability of barrage attack "Blitz Arrow"
Shinobu
Increased durability of S attack (mine)
Increased damage of main shot (wave)
Increased damage of main shot (standard shot)
Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units.
Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2"
Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands.
Adjusted BOSS Mode's formation change attack (behaviour and increased damage)
Theo
Removed ability to dash-cancel into bullet canceller (during mode change).
Increased BOSS Mode M attack damage (armor)
Luca
Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta)
Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"
Ranatus
Increased damage (armor gauge) of M attack (dash)
Increased damage (armor gauge) of barrage "Trio Sonata"
Increased damage (armor) of missiles fired during M attack and Trio Sonata.
Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button)
Added recovery time after firing beam attack (B)
Mika
Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion.
Increased durability of purge unit.
Ernula
Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.
Sakurako
Increased durability of S attack (mine).
Added ability to move and dash-cancel during barrage "Scorpio".
Increased napalm explosion size during dash for barrage "Scorpio".
Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands.
Increased rotation speed for barrage "Fear Volley".
Karel
Increased laser damage (armor gauge) for barrage "Retsu".
Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".
Lili
Changed S attack so homing lasers are launched once a unit has been destroyed.
Valken
Reduced napalm damage (charge & armor gauge).
Temjin
Adjusted reach of close-range attack.
Reduced movement and dash speed.
Reduced damage (armor gauge) of M attack.
Decreased S attack damage (armor gauge) and increased damage (charge gauge).
Added recovery time after firing BOSS beam.
Stopped rotation when firing BOSS Mode hyper beam (F Laser).
Source
Changelog.gg summarizes and formats this update. How we read updates.
