HomeGamesUpdatesPricingMethodology
Steam News20 December 20178y ago

Balance Changes (Ver 1.17121801)

Details of the balance adjustments included in today's update are included below. Shared Changes Strengthened Offensive Unit ability (adjusted no. of shots and shot speed) Increased amount Armor Drain ability heals.

Full notes

Full Senko no Ronde 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions45 changes1 removal
  • Balance
  • Gameplay
  • Compatibility
  • UI and audio
changedDetails of the balance adjustments included in today's update are included below.
changedShared ChangesStrengthened Offensive Unit ability (adjusted no. of shots and shot speed)
changedShared ChangesIncreased amount Armor Drain ability heals.
changedShared ChangesIncreased Explosion ability's affect time and decreased its reload time.
changedShared ChangesIncreased Super Charge ability's affect time.
changedShared ChangesUsing a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).

Senko no Ronde 2 changes

changedDetails of the balance adjustments included in today's update are included below.
changedStrengthened Offensive Unit ability (adjusted no. of shots and shot speed)
changedIncreased amount Armor Drain ability heals.
changedIncreased Explosion ability's affect time and decreased its reload time.
changedIncreased Super Charge ability's affect time.

Details of the balance adjustments included in today's update are included below.

Shared Changes

  • Strengthened Offensive Unit ability (adjusted no. of shots and shot speed)

  • Increased amount Armor Drain ability heals.

  • Increased Explosion ability's affect time and decreased its reload time.

  • Increased Super Charge ability's affect time.

  • Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).

Lev

  • When in BOSS Mode, opponent will now turn to face Lev's BOSS.

  • Reduced close-range damage (charge gauge).

Henri

  • Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure

Ursure

  • Increased durability of BOSS parts

  • Increased hitstun for M attack (napalm)

Chang Po

  • Reduced close-range damage (charge gauge).

Cuilan

  • Increased damage (armor gauge) of normal shots for M attack.

  • Increased damage (armor gauge) for both S attack and barrage "Roll Bomb"

  • Reduced damage (especially to charge gauge) of barrage "Orbital Laser"

Hongo

  • Increased charging time for M attack

  • Added recovery time post Bullet Canceller

  • Reduced damage of S attack.

Fabian

  • Adjusted rotation speed of S attack (slight increase)

  • Increased durability of barrage attack "Blitz Arrow"

Shinobu

  • Increased durability of S attack (mine)

  • Increased damage of main shot (wave)

  • Increased damage of main shot (standard shot)

  • Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units.

  • Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2"

  • Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands.

  • Adjusted BOSS Mode's formation change attack (behaviour and increased damage)

Theo

  • Removed ability to dash-cancel into bullet canceller (during mode change).

  • Increased BOSS Mode M attack damage (armor)

Luca

  • Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta)

  • Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"

Ranatus

  • Increased damage (armor gauge) of M attack (dash)

  • Increased damage (armor gauge) of barrage "Trio Sonata"

  • Increased damage (armor) of missiles fired during M attack and Trio Sonata.

  • Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button)

  • Added recovery time after firing beam attack (B)

Mika

  • Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion.

  • Increased durability of purge unit.

Ernula

  • Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.

Sakurako

  • Increased durability of S attack (mine).

  • Added ability to move and dash-cancel during barrage "Scorpio".

  • Increased napalm explosion size during dash for barrage "Scorpio".

  • Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands.

  • Increased rotation speed for barrage "Fear Volley".

Karel

  • Increased laser damage (armor gauge) for barrage "Retsu".

  • Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".

Lili

  • Changed S attack so homing lasers are launched once a unit has been destroyed.

Valken

  • Reduced napalm damage (charge & armor gauge).

Temjin

  • Adjusted reach of close-range attack.

  • Reduced movement and dash speed.

  • Reduced damage (armor gauge) of M attack.

  • Decreased S attack damage (armor gauge) and increased damage (charge gauge).

  • Added recovery time after firing BOSS beam.

  • Stopped rotation when firing BOSS Mode hyper beam (F Laser).

Source

Steam News / 20 December 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.