Full notes
Full Senior Sunset update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
Senior Sunset Eclipse (v1.2.0) is the largest content update for the game, as well as the last major update. Any further updates will be game patches to fix any remaining issues.
Version 1.2.0 includes the following:
General Changes
Ending 2
Log 7 rewritten and re-recorded
Log 8 rewritten and re-recorded
Added more detail to various areas within the school and adjusted some existing map details
More clarification has been added for some lore that was confusing for players- hopefully some parts make a little more sense now
Hint system has been remade to be in the physical world in order to better guide players on certain interactions
Added a flashing light and jumpscare warning to the splash screen
Added the new DecagerDev logo
Voice logs will now contain the voices of whoever is talking (if applicable) to not cause confusion about which characters are which (I felt bad because I voiced so many of them)
UI was adjusted to fit the above change
Pausing and toggling the inventory is now possible when hiding
2 new autosave points were added in the ending 2 area
End credits have been reworked and now include the ending that the player unlocked
Replaced blood overlay with a more detailed post processing effect (also may improve the lag spike that can occur during that sequence)
Improved obstacle climbing animation
New podcast equipment icon
Removed the “Confirm Quit” menu as it was causing conflicts in certain menus and is no longer needed with the saving system
End credits logo has been switched from the classic red style to the black & white version
Log 4 is now placed beside its corresponding key
Adjusted dialogue after log 8 to be more fitting with the tone of the log
Minor post processing adjustments
Bug Fixes
Fixed incorrect post processing during the beginning of ending 1
Fixed an issue with some audio replaying on load
Fixed an issue where the vent cutscene would reset upon loading the game
Fixed an issue where the “General” option tab would appear with the incorrect background color
Fixed some interaction indicators not saving their status upon loading a save
Fixed volumetric fog flickering at far distances
Note: There are a few known issues that are being looked into such as flickering lights in some areas and incorrect UI labels in some menus. They will be fixed as soon as possible.
Please report any issues found. This is a large update and issues are bound to occur.
Source
Changelog.gg summarizes and formats this update. How we read updates.
