What changed
0 fixes0 additions5 changes1 removal
- Gameplay
- UI and audio
- Performance
changedMy goal with Senior Sunset is for this game to be as close to perfect as I can make it, so I will continue to update the game to improve issues found. This starts with just a few of the following changes:
changedThe player's walking speed will be increased. This was originally set slower for a more cinematic feel, however it doesn't match the game's fast-paced nature at times.
changedThe Lurker will now have much larger gaps between attacks. Specifically after catching the player, the Lurker will now wait a minimum of 30 seconds before beginning its hunting state again. To clarify: the hunting state is when the Lurker roams the vents, so you will have a grace period before even hearing the vent noises.
changedPuzzles & certain gameplay segments will be made more clear. Sections like the fuse box puzzle and certain climbable areas seem to be stumping players more than intended, so I'll be adjusting some of these to be a little bit more forgiving. Climbable objects will have an interaction UI appear above them now and other interactable objects will stand out more to the player.
removedPerformance mode will be removed. This is a temporary one, as I'll be reworking a lot of the visuals within the game to improve performance even without performance mode, and performance mode will return in a future update in a way that doesn't interfere with the visual fidelity of the game as much as it currently does.
changedAs much as harsh feedback can hurt sometimes, even more than that it helps push me to make something better. I appreciate everything that's been shared with me so far, positive or negative, and I will continue to let it allow me to improve the game as much as possible.
Senior Sunset changes
changedMy goal with Senior Sunset is for this game to be as close to perfect as I can make it, so I will continue to update the game to improve issues found. This starts with just a few of the following changes:
changedThe player's walking speed will be increased. This was originally set slower for a more cinematic feel, however it doesn't match the game's fast-paced nature at times.
changedThe Lurker will now have much larger gaps between attacks. Specifically after catching the player, the Lurker will now wait a minimum of 30 seconds before beginning its hunting state again. To clarify: the hunting state is when the Lurker roams the vents, so you will have a grace period before even hearing the vent noises.
changedPuzzles & certain gameplay segments will be made more clear. Sections like the fuse box puzzle and certain climbable areas seem to be stumping players more than intended, so I'll be adjusting some of these to be a little bit more forgiving. Climbable objects will have an interaction UI appear above them now and other interactable objects will stand out more to the player.
removedPerformance mode will be removed. This is a temporary one, as I'll be reworking a lot of the visuals within the game to improve performance even without performance mode, and performance mode will return in a future update in a way that doesn't interfere with the visual fidelity of the game as much as it currently does.
I'm currently working on update 1.1.0, set to fix as many of the issues that players are having, as well as taking into account some of the things that you guys aren't enjoying about the game & fixing up some of those problems as well.
My goal with Senior Sunset is for this game to be as close to perfect as I can make it, so I will continue to update the game to improve issues found. This starts with just a few of the following changes:
The player's walking speed will be increased. This was originally set slower for a more cinematic feel, however it doesn't match the game's fast-paced nature at times.
The Lurker will now have much larger gaps between attacks. Specifically after catching the player, the Lurker will now wait a minimum of 30 seconds before beginning its hunting state again. To clarify: the hunting state is when the Lurker roams the vents, so you will have a grace period before even hearing the vent noises.
Puzzles & certain gameplay segments will be made more clear. Sections like the fuse box puzzle and certain climbable areas seem to be stumping players more than intended, so I'll be adjusting some of these to be a little bit more forgiving. Climbable objects will have an interaction UI appear above them now and other interactable objects will stand out more to the player.
Performance mode will be removed. This is a temporary one, as I'll be reworking a lot of the visuals within the game to improve performance even without performance mode, and performance mode will return in a future update in a way that doesn't interfere with the visual fidelity of the game as much as it currently does.
As much as harsh feedback can hurt sometimes, even more than that it helps push me to make something better. I appreciate everything that's been shared with me so far, positive or negative, and I will continue to let it allow me to improve the game as much as possible.
Expect update 1.1.0 within the next 1-2 days.