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Steam News4 July 20242y ago

Update 1.4.0

Added a new Lich boss that spawns every couple of rounds Rebalanced enemy scaling to be exponential.

Full notes

Full Senile Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedAdded a new Lich boss that spawns every couple of rounds
changedRebalanced enemy scaling to be exponential. This means enemies will be easier in early rounds but much tougher in later rounds (especially on higher difficulties).
changedAdjusted preset difficulties, overall making all of them slightly easier
fixedFix enemies stopping moving when too many are spawned
addedAdded detailed enemy settings to lobby
addedAdded cheat settings to lobby

Senile Zombies changes

addedAdded a new Lich boss that spawns every couple of rounds
changedRebalanced enemy scaling to be exponential. This means enemies will be easier in early rounds but much tougher in later rounds (especially on higher difficulties).
changedAdjusted preset difficulties, overall making all of them slightly easier
fixedFix enemies stopping moving when too many are spawned
addedAdded detailed enemy settings to lobby
  • Added a new Lich boss that spawns every couple of rounds

  • Rebalanced enemy scaling to be exponential. This means enemies will be easier in early rounds but much tougher in later rounds (especially on higher difficulties).

  • Adjusted preset difficulties, overall making all of them slightly easier

  • Fix enemies stopping moving when too many are spawned

  • Added detailed enemy settings to lobby

  • Added cheat settings to lobby

  • Added button to revert settings back to their default values in the lobby

  • Opening the in-game menu now pauses the game in singleplayer, or if you are the host

Source

Steam News / 4 July 2024

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