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Steam News21 November 20223y ago

The Development Logs - Episode 001: Demo Updated

Howdy Fam! Posey here with another supercharged update to the game!!! We have been busy since the launch of the Demo and getting some much needed feedback on the technology and how it runs and how y'all are enjoying the

Full notes

Full Seneca 7: A Cyberpunk Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes2 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
changedWe have been busy since the launch of the Demo and getting some much needed feedback on the technology and how it runs and how y'all are enjoying the super duper rad prologue!
addedDemo updates:Optimized scene management - Added camera movement - Added post processing - Dialogue sequence events - Character animation & controller updates
changedKnown Bugs:Pause Menu: going back to Main Menu then selecting Start Simulation causes some systems to overlap (i.e. opening dialogue will start playing on main menu screen, quest HUD still visible when going back to main menu during "A Log Rhythm" quest, ground plane does not load sometimes making character fall forever, etc.) Recommend quitting app completely if you want to replay the level.
changedKnown Bugs:When collecting Log Notes during the quest, collecting a log before closing the previous note will cause the notes to stack. Only one top note can be closed with gamepad input, the underlying note can be closed with mouse input.
removedKnown Bugs:Mouse controls: there is a disparity between the look sensitivity using the mouse vs using the gamepad. Due to this and a variety of other issues revolving around dynamically switching input devices, we have decided to make it gamepad exclusive and remove mouse/keyboard controls.
removedKnown Bugs:back to the "Main Menu" from the "Pause Menu" screen, I can no longer use the D-Pad, or the Joysticks. I can only use the mouse to click the buttons.

Seneca 7: A Cyberpunk Odyssey changes

changedWe have been busy since the launch of the Demo and getting some much needed feedback on the technology and how it runs and how y'all are enjoying the super duper rad prologue!
addedOptimized scene management - Added camera movement - Added post processing - Dialogue sequence events - Character animation & controller updates
changedPause Menu: going back to Main Menu then selecting Start Simulation causes some systems to overlap (i.e. opening dialogue will start playing on main menu screen, quest HUD still visible when going back to main menu during "A Log Rhythm" quest, ground plane does not load sometimes making character fall forever, etc.) Recommend quitting app completely if you want to replay the level.
changedWhen collecting Log Notes during the quest, collecting a log before closing the previous note will cause the notes to stack. Only one top note can be closed with gamepad input, the underlying note can be closed with mouse input.
removedMouse controls: there is a disparity between the look sensitivity using the mouse vs using the gamepad. Due to this and a variety of other issues revolving around dynamically switching input devices, we have decided to make it gamepad exclusive and remove mouse/keyboard controls.

Howdy Fam!

Posey here with another supercharged update to the game!!!

We have been busy since the launch of the Demo and getting some much needed feedback on the technology and how it runs and how y'all are enjoying the super duper rad prologue!

Anywho here is all the things we were busy updating, fixing and implementing this last couple of weeks!

Demo updates:

  • Optimized scene management - Added camera movement - Added post processing - Dialogue sequence events - Character animation & controller updates

Known Bugs:

  • Pause Menu: buttons not automatically selected, will become selected with D-pad input on gamepad.

  • Pause Menu: Pause Menu script causing navigation to go out of order

  • Pause Menu: can be activated on the main menu.

  • Pause Menu: going back to Main Menu then selecting Start Simulation causes some systems to overlap (i.e. opening dialogue will start playing on main menu screen, quest HUD still visible when going back to main menu during "A Log Rhythm" quest, ground plane does not load sometimes making character fall forever, etc.) Recommend quitting app completely if you want to replay the level.

  • When collecting Log Notes during the quest, collecting a log before closing the previous note will cause the notes to stack. Only one top note can be closed with gamepad input, the underlying note can be closed with mouse input.

  • Mouse controls: there is a disparity between the look sensitivity using the mouse vs using the gamepad. Due to this and a variety of other issues revolving around dynamically switching input devices, we have decided to make it gamepad exclusive and remove mouse/keyboard controls.

  • Some camera movements not functioning optimally.

-back to the "Main Menu" from the "Pause Menu" screen, I can no longer use the D-Pad, or the Joysticks. I can only use the mouse to click the buttons.

Okie Dokie!

Now go update the demo and see all the cool things and stay tuned because the next episode is next!!! Get ready for one super awesome platforming experience!

Be sure to follow us on our social media and join our discord to join our communities and stay up-to-date with all the rad things we are doing :D and if you want to support the development be sure to grab your pre-order today and get some super exclusive schwag with it!

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Stay dreaming, ~Posey

Source

Steam News / 21 November 2022

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