Full notes
Full Semblance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Folks, here's a new patch for Semblance! This is mainly about reducing the likelyhood of getting stuck in walls, as well as some gamplay fixes! Full patch notes below! This generally improves the quality of life for gameplay
BUG FIXES
Eliminated Infinite dashing, which could result in Squish getting stuck and player unable to access menu.
Drastically reduced likelihood of getting stuck in walls
Various hitboxes adjusted for clearer feedback
Missing dressing in certain camera views
Fixed Semblance title screen remaining after finishing game and letting credits roll fully
Fixed certain shape changes not being recorded for “Polymorphic” Achievement
GAMEPLAY FIXES
Removed ability to open debug menu
Feedback for platform not deforming (if deformation attempted with nearby platform) now pushes Squish away, stopping Squish getting stuck in walls.
Squish now gets thrown out from underneath portals when loading into an area.
Changed order of totems indicators on World 2 tree to be clearer on position of totems in world 2
Rare corrupted save files occurrences now result in text indicator and not showing black screen
Localisation for corrupted save file text indicator
Intro scene reloads correctly if you enter intro scene tree and leave it without collecting essence.
Reinstated small cooldown for dashing when thrown out of platform
Fixed flying laser from clipping into wall in ending area.
In World 2, made the vertical velocity of being thrown sideways out of platforms occur more reliably
Puzzle tweaks/workarounds fixed (specific puzzles list below)
Format
(level - puzzle)
World 1
1-6
4-5
4-5
World 2:
2-5
5-1
5-3
6-1
World 3
1-5
3-1
3-3
3-5
5-2
Source
Changelog.gg summarizes and formats this update. How we read updates.
