Full notes
Full SELINI update
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Repeated intro
Hello Everyone! This is the second small update with several important improvements. The goal of these changes was mainly to make the beginning more engaging and better paced.
What changed
- Gameplay
- Events
- UI and audio
- Maps
SELINI changes
Version 0.1.2
-Flash Ability is now obtainable much earlier
-Flashing Companion (firing orb) is now obtained earlier
-Removed an NPC from the Whistle Ability room to narrow the path and reduce early game confusion/backtracking
-Added a short cinematic event a couple of rooms before the first boss encounter
-Introduced an Untamed Companion in the new Companion Ability room
-Added a blocked door in the Whistle Ability room to introduce the Following Cube Keys mechanic
-Added an elevator near the Flash Ability to quickly showcase its purpose
-In the Injured Infan room, added a hittable button platform to introduce the use of the newly obtained Flashing Companion
-Repositioned several Dying Fabers to more strategic and helpful locations
-Repositioned early game Blocks and Unlockers for clearer progression
-Repositioned a Black Hole in the early area and updated the map accordingly
-Removed one breakable wall that was not serving a meaningful gameplay purpose
-Repositioned several crates to support the above layout changes -Slightly rearranged the order of tasks given by the Dying Fabers (map-revealing robots) for smoother progression
If you encounter any bugs yourself feel free to let me know: info@cymban.com
Thank you all for the support and looking forward to hearing your thoughts! Andreas.
Source
Changelog.gg summarizes and formats this update. How we read updates.
