Full notes
Full Selfish Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Selfish Heroes changes
The public playtest is now live. It is currently public and unlimited. My plan for the near future is to keep this playtest going for a while, as I update and fix the game.
You can take a look at the current state of the game, which as follows:
the game has been verified to launch and play - you start in the main menu with a character being played in the background by the computer, when you start the game, you take over the controls - 3 bugs have been fixed already (only integrated AMD GPUs were affected)
Known issues/limitations: - there is no character save implemented at the moment (and won't be for a while until there is enough game content to matter) - full screen toggle crashes the game on integrated AMD GPUs if the resolution isn't set to the maximum screen resolution - incorrect audio plays when the player loses the game (I've simply not yet implemented)
P.S. Expect frequent updates to the playtest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
