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Steam News3 September 20223y ago

Diary Page #3: The Paradigm Shift

Dear Scholars, I have a feeling I've only been writing about breakthroughs so far but bear with me - August has brought another groundbreaking milestone. After all these years Selenwald finally has a first trailer.

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changedI have a feeling I've only been writing about breakthroughs so far but bear with me - August has brought another groundbreaking milestone. After all these years Selenwald finally has a first trailer . In case you haven't seen it yet, head over to the game's store page and watch!
changedBefore that, Selenwald has been hiding in the darkness, obscured, waiting to be discovered only by those who dare venturing into the deepest chasms of Steam. Now everything changed forever. There has been a lot of traffic since the trailer's release. The video on YouTube alone has just surpassed 10,000 views. A lot of sites have written about Selenwald as well. More people have discovered the game during the past 2 weeks than during the entire year prior. All of it fills me with joy! But enough of this - although I was crazy busy with the trailer last month, it isn't the only thing I made. Let's get to the actual content of this diary entry, shall we?
changedNew tools in the beltThis time around I'd like to show you the process behind the creation of environmental props in Selenwald. However, that process has very recently changed and this transformation is something I'd like to describe in depth.
changedThe VatLet me show you how the model went from the chaotic concept on the left hand side to a finished and optimized, game-ready model on the right hand side.
changedThe VatThe first thing every 3D artist does when preparing to create some art is gathering a pool of references. Images of real world objects are essential to understanding how the things work. That isn't just important if you're recreating a real object one to one. It also applies to stylized art or making imaginary non existing objects in general. References enable us to make our work believable which is the secret ingredient of art used to build great fictional worlds and is something entirely different than realism , which is just an aesthetic choice. However, creating completely fictional objects may prove very time consuming in the early stage because there may be very few good references out there that actually help with your vision, leaving giant gaps for you to fill entirely with imagination. This may be a time consuming process of finding appealing forms and shapes. A process driven mostly by trial and error.

Selenwald changes

changedI have a feeling I've only been writing about breakthroughs so far but bear with me - August has brought another groundbreaking milestone. After all these years Selenwald finally has a first trailer . In case you haven't seen it yet, head over to the game's store page and watch!
changedBefore that, Selenwald has been hiding in the darkness, obscured, waiting to be discovered only by those who dare venturing into the deepest chasms of Steam. Now everything changed forever. There has been a lot of traffic since the trailer's release. The video on YouTube alone has just surpassed 10,000 views. A lot of sites have written about Selenwald as well. More people have discovered the game during the past 2 weeks than during the entire year prior. All of it fills me with joy! But enough of this - although I was crazy busy with the trailer last month, it isn't the only thing I made. Let's get to the actual content of this diary entry, shall we?
changedThis time around I'd like to show you the process behind the creation of environmental props in Selenwald. However, that process has very recently changed and this transformation is something I'd like to describe in depth.
changedLet me show you how the model went from the chaotic concept on the left hand side to a finished and optimized, game-ready model on the right hand side.
changedThe first thing every 3D artist does when preparing to create some art is gathering a pool of references. Images of real world objects are essential to understanding how the things work. That isn't just important if you're recreating a real object one to one. It also applies to stylized art or making imaginary non existing objects in general. References enable us to make our work believable which is the secret ingredient of art used to build great fictional worlds and is something entirely different than realism , which is just an aesthetic choice. However, creating completely fictional objects may prove very time consuming in the early stage because there may be very few good references out there that actually help with your vision, leaving giant gaps for you to fill entirely with imagination. This may be a time consuming process of finding appealing forms and shapes. A process driven mostly by trial and error.

Dear Scholars,

I have a feeling I've only been writing about breakthroughs so far but bear with me - August has brought another groundbreaking milestone. After all these years Selenwald finally has a first trailer. In case you haven't seen it yet, head over to the game's store page and watch!

Before that, Selenwald has been hiding in the darkness, obscured, waiting to be discovered only by those who dare venturing into the deepest chasms of Steam. Now everything changed forever. There has been a lot of traffic since the trailer's release. The video on YouTube alone has just surpassed 10,000 views. A lot of sites have written about Selenwald as well. More people have discovered the game during the past 2 weeks than during the entire year prior. All of it fills me with joy! But enough of this - although I was crazy busy with the trailer last month, it isn't the only thing I made. Let's get to the actual content of this diary entry, shall we?

New tools in the belt

This time around I'd like to show you the process behind the creation of environmental props in Selenwald. However, that process has very recently changed and this transformation is something I'd like to describe in depth.

A revolution is happening in front of our eyes. Machine learning technologies have been in heavy development for the past couple of years and we're just witnessing their boom. As you might have guessed, I'm mentioning this because I tried incorporating some of these tools into my workflow. The ones I've tried are plask and the wildly popular Midjourney. I'd like to particularly focus on the latter as I used it to build a reference board to use while modeling to keep my creative juices flowing.

The Vat

Selenwald is a university and a proper university doesn't mean just dusty libraries and lecture halls. There's a wide variety of interesting areas you could visit but the one I'm going to focus on today is a laboratory and more specifically a type of a scientific device that can be found within it.

Let me show you how the model went from the chaotic concept on the left hand side to a finished and optimized, game-ready model on the right hand side.

The first thing every 3D artist does when preparing to create some art is gathering a pool of references. Images of real world objects are essential to understanding how the things work. That isn't just important if you're recreating a real object one to one. It also applies to stylized art or making imaginary non existing objects in general. References enable us to make our work believable which is the secret ingredient of art used to build great fictional worlds and is something entirely different than realism, which is just an aesthetic choice. However, creating completely fictional objects may prove very time consuming in the early stage because there may be very few good references out there that actually help with your vision, leaving giant gaps for you to fill entirely with imagination. This may be a time consuming process of finding appealing forms and shapes. A process driven mostly by trial and error.

Have you ever heard of an idea of "the creative juices flowing"? That's the state of mind that heavily leans on the subconscious and lets you quickly draft out ideas. Throughout history people have been tapping into that mysterious power with the help of various stimuli - from mere sightseeing, through listening to music,

Source

Steam News / 3 September 2022

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