HomeGamesUpdatesPricingMethodology
Steam News20 April 201511y ago

Game controls, System controls and Technical notes

Game controls: Joypad is autodetected. Keyboard: Cursor left/right = move, Cursor down = ducking (slightly extends sword reach!) or ladders down, Cursor up = ladders up, a,s,d = action buttons.

Full notes

Full Selective Jump: Once Again With Feeling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedGame controls: Joypad is autodetected. Keyboard: Cursor left/right = move, Cursor down = ducking (slightly extends sword reach!) or ladders down, Cursor up = ladders up, a,s,d = action buttons. For customization, see system controls. System controls: Esc = Cabinet menu (exit game, change controls), F10 = change video mode (resets game!), F11 = fullscreen/windowed mode, \ = CRT filter toggle, [] = CRT brightness. Technical notes: The game has a few screen modes, if the default one renders incorrectly (at the start of the level there is a thin gap between tiles in the middle of the screen, or other tiles render with a gap between them etc), switch the video mode by pressing F10 (this also rests the game!). Very rarely the second jump does not get registered properly. Also some controllers get a slight delay - please use keyboard if this happens on your computer. If the framerate starts to drop, try turning off the CRT filter, lowering the resolution and/or closing other programs and restarting. Technical support: support at nekomuragames com Please see readme.txt for additional information.

Game controls

Joypad is autodetected.

Keyboard

Cursor left/right = move, Cursor down = ducking (slightly extends sword reach!) or ladders down, Cursor up = ladders up, a,s,d = action buttons. For customization, see system controls.

System controls

Esc = Cabinet menu (exit game, change controls), F10 = change video mode (resets game!), F11 = fullscreen/windowed mode, \ = CRT filter toggle, [] = CRT brightness.

Technical notes

The game has a few screen modes, if the default one renders incorrectly (at the start of the level there is a thin gap between tiles in the middle of the screen, or other tiles render with a gap between them etc), switch the video mode by pressing F10 (this also rests the game!). Very rarely the second jump does not get registered properly. Also some controllers get a slight delay - please use keyboard if this happens on your computer. If the framerate starts to drop, try turning off the CRT filter, lowering the resolution and/or closing other programs and restarting.

Technical support

support at nekomuragames com Please see readme.txt for additional information.

Source

Steam News / 20 April 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.