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Steam News11 June 20251y ago

Selaco v0.90a Update - Stability, Speed, Squashed Bugs

Captains, We’ve just deployed a patch that addresses numerous issues reported by the community, along with several we caught during internal testing, with Steam Deck and stability issues being the primary focus.

Full notes

Full Selaco update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes2 additions5 changes6 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Security
  • Balance
changedWe’ve just deployed a patch that addresses numerous issues reported by the community, along with several we caught during internal testing, with Steam Deck and stability issues being the primary focus.
changedThe patch from two weeks ago went mostly smoothly, but as always with a major patch, they come with a few unexpected bugs and stability hiccups. We do not take kindly to those!
fixedBug fixesFixed Steam Deck stuttering issues
changedBug fixesNumerous additional performance improvements
fixedBug fixesParticle effects are now loaded on a separate CPU thread
addedBug fixesAdded option to select Render Device in the Video menu. If you experience lower-than-expected FPS, ensure the correct GPU is selected

Captains,

We’ve just deployed a patch that addresses numerous issues reported by the community, along with several we caught during internal testing, with Steam Deck and stability issues being the primary focus.

The patch from two weeks ago went mostly smoothly, but as always with a major patch, they come with a few unexpected bugs and stability hiccups. We do not take kindly to those!

Steam post image

Bug fixes

  • Fixed Steam Deck stuttering issues

  • Numerous additional performance improvements

  • Particle effects are now loaded on a separate CPU thread

  • Added option to select Render Device in the Video menu. If you experience lower-than-expected FPS, ensure the correct GPU is selected

  • Render Screen option now displays monitor information

  • Enemies are less likely to fire through kickable doors (mostly occurred during the Special Campaign)

  • Default FPS is now set to 200 instead of Unlimited

  • Fixed numerous crashes caused by older saved games

  • Removed numerous unintended debug errors from the console

  • Sentry guns no longer fire at walls after their target has died

  • Bullet casings no longer push objects around

  • Fixed an error where destroying a jukebox would spawn a second jukebox

  • Sentry turret pieces are no longer pushable

  • Fixed 'Botomless Mags' typo. Now correctly spelled as 'Bottomless Mags'

  • Fixed crash caused by blood decals referencing non-existent actors

  • 'Wall Shrapnel' effect is now dependent on the Smoke Quality setting

  • Updated numerous outdated Death Tips

  • Fixed error where throwing a VAC-Bot with Gravity Manipulation would not despawn some of their bodyparts.... You monsters!

  • Fixed an error where kicking a door with the grenade launcher would endlessly play kicking sounds

  • Fixed an error where the grenade launcher dealt less damage than intended

Special Campaign

  • Level 6-3 no longer crashes when players have Zombies disabled

  • Fixed crash caused by Ammo Bearers when the Randomizer is unable to find Ammo in the level

  • Combat Chests no longer add to the "Supply Chest" level stat

  • Health Injectors dropped by enemy soldiers no longer count as Upgrades

Finally, a short change log. See, we can do it!

We’ll continue monitoring the bug report sections on our forum for any other issues that need immediate attention. The previous update (v0.90) reworked a bunch of systems, some of which didn’t make it into the gigantic changelog because they seemed too minor to mention, which led to a few unfortunate oversights.

Thank you for pointing them out, we appreciate it!

Have fun and see you in the next blog post!

Source

Steam News / 11 June 2025

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