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Steam News31 July 20232y ago

The Crab Patch

Thanks to Kringe224's excellent playthrough on Sel-Quinta, we've tracked down some more bugs to fix and some balance to adjust!

Full notes

Full Sel Quinta - The Six City Quest update

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What changed

4 fixes1 addition3 changes0 removals
  • Balance
  • Performance
  • Fixes
  • Gameplay
changedThanks to Kringe224's excellent playthrough on Sel-Quinta, we've tracked down some more bugs to fix and some balance to adjust! Without further ado, what's changed:
changedThe Ogor Boss's HP has been halved and his Sleep breath's effectiveness cut down from 50% to 40%. He was a fair bit harder than really intended for the first boss and his sleep breath a bit too likely to cause an unintentional team wipe.
fixedFixed a game breaking bug where changing Hetty's (I suspect it would work for anyone else in the last party slot too) equipment mid battle would have a chance to bring up a menu it wasn't meant to. If you clicked on it, it would crash the game to desktop. This was fixed by removing the ability to change your gear mid fight so keep this in mind!
fixedHetty had some dialogue that indicated she knew who Varn was before anyone actually told her at the entrance to Kol-Duna, a slight re-write here has corrected this.
fixedA certain plant could allow you to climb the hillside cliffs where you weren't meant to-again. For about the fourth time now I *think* have fixed this.
addedThe optional Earthclaw Excavator boss now has drops! He now drops a Black Lens and a phial of X-027 much earlier than you can normally get either!
Final boss HP buffed from 30,00035Final boss HP buffed from 30, increased, buff

Sel Quinta - The Six City Quest changes

changedThanks to Kringe224's excellent playthrough on Sel-Quinta, we've tracked down some more bugs to fix and some balance to adjust! Without further ado, what's changed:
changedThe Ogor Boss's HP has been halved and his Sleep breath's effectiveness cut down from 50% to 40%. He was a fair bit harder than really intended for the first boss and his sleep breath a bit too likely to cause an unintentional team wipe.
fixedFixed a game breaking bug where changing Hetty's (I suspect it would work for anyone else in the last party slot too) equipment mid battle would have a chance to bring up a menu it wasn't meant to. If you clicked on it, it would crash the game to desktop. This was fixed by removing the ability to change your gear mid fight so keep this in mind!
fixedHetty had some dialogue that indicated she knew who Varn was before anyone actually told her at the entrance to Kol-Duna, a slight re-write here has corrected this.
fixedA certain plant could allow you to climb the hillside cliffs where you weren't meant to-again. For about the fourth time now I *think* have fixed this.

Thanks to Kringe224's excellent playthrough on Sel-Quinta, we've tracked down some more bugs to fix and some balance to adjust! Without further ado, what's changed:

The Ogor Boss's HP has been halved and his Sleep breath's effectiveness cut down from 50% to 40%. He was a fair bit harder than really intended for the first boss and his sleep breath a bit too likely to cause an unintentional team wipe.

Fixed a game breaking bug where changing Hetty's (I suspect it would work for anyone else in the last party slot too) equipment mid battle would have a chance to bring up a menu it wasn't meant to. If you clicked on it, it would crash the game to desktop. This was fixed by removing the ability to change your gear mid fight so keep this in mind!

The encounter rate was much too high. I've cut it back quite drastically, most importantly increasing the amount of steps guaranteed to be clear between encounters. You should only encounter enemies roughly 50% as often now if not more. This will slow progression a bit unless you go out of your way to grind which will increase difficulty a bit but the late game was a bit too easy anyway so I consider this fine. If you start not encountering enemies at all PLEASE let me know immediately!

Hetty had some dialogue that indicated she knew who Varn was before anyone actually told her at the entrance to Kol-Duna, a slight re-write here has corrected this.

A certain plant could allow you to climb the hillside cliffs where you weren't meant to-again. For about the fourth time now I *think* have fixed this.

The optional Earthclaw Excavator boss now has drops! He now drops a Black Lens and a phial of X-027 much earlier than you can normally get either!

At the very end of the game, there was a bug where certain gear (medium armour and axes) were not removed when they were meant to be, now fixed. Admittedly, it still doesn't remove them all from your inventory entirely. The only way to do that that I could find is to manually do so one at a time and it's not worth the massive lagspike on your end or the copypasta fest on mine to set that up. But it should at least look better)

Final boss HP buffed from 30,000 to 35,000. He was just a little too easy, should be a bit more of a challenge now.

Source

Steam News / 31 July 2023

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