Full notes
Full Sejm The Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Sejm The Game changes
Thank you for all your feedback regarding the combat system - we tried to address the most common concerns and improve the things that bothered you the most.
Here are the most important changes:
Every playable character now has TWO abilities 🎯
Abilities now work on a cooldown system, so they can be used multiple times during battle ⏳
We added two melee attack modes:
normal - the same as before 👊
strong, which can stun enemies 💥
If a character has a ranged attack, we now display its range 🎯
Before battles, you can now change your party lineup 👥
We added an option to speed up battles ⏩
On easy and normal difficulty, selected encounters now include special bonus crates 🎁
We also changed one summon... but we’ll leave the details for you to discover 😉
We now display numerical values when a character’s dignity points change (damage, healing, etc.) 🔢
We limited the number of items that can be used during a single turn 💼
Source
Changelog.gg summarizes and formats this update. How we read updates.
