In this update15
Full notes
Full SEGA FOOTBALL CLUB CHAMPIONS update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
SEGA FOOTBALL CLUB CHAMPIONS changes
New Content
New Leagues Steam post imageSteam post image
First and foremost, the addition of new leagues is a major part of this update.
I hope you're ready for MLS and K League 2!
MLS not only introduces new clubs and players, but also features a unique league format with rules that differ from other leagues.
We understand that some users may prefer to stick with familiar leagues or stick to one that's best suited for player growth. However, we'd love for everyone to explore these new leagues, which is why we're introducing extra missions and event missions alongside them.
While you can earn Formation Coins as usual, completing them will give you a variety of other rewards as well. We hope you'll give it a try!
New Advancement Speed Steam post image
Another major feature in this update is the addition of a new schedule advancement speed.
Users can now cut to the chase by breezing through schedule at a faster pace, and even skip victory and results scenes.
We have also made adjustments to optimise game speed in general.
We received a great deal of feedback from users who feel it takes too long to train players. I'm happy to announce that we've implemented some changes to tackle this.
If you've not played in a while, we hope you'll take this opportunity to jump back in.
New Predicaments Steam post image
Get stuck into several new Predicaments.
These include scenarios where a new sponsor takes over the ACC, national team call-ups are announced, and more.
We are considering further expanding Career Mode in future roster updates.
When the time comes, we would also like to find ways to bring back classic characters from the series. We'd love to hear your ideas too, such as Predicaments or events you think would be fun to see!
Be sure to check out the newly added content for yourself in-game!
New Substory Steam post image
You can uncover the exciting new substory when you clear chapter 5 of the main story.
The aim is not just to reach the clear screen. We've created a series of trials for everyone to overcome – each designed to test your skills.
As we continue working on SFCC, we spend each day considering all the different ideas and possibilities.
For example, relying on powerful Prime Players to push through leagues is certainly one way to play the game, but sometimes, this can feel as though something is missing. We believe the true appeal of SFCC lies in making the most of limited resources, funds and personnel, and finding a way to overcome each challenge.
That said, as an online game, enjoyment alone is not always enough to keep users engaged if meaningful rewards are not tied to it. With that in mind, we have intentionally made the rewards for completing these trials especially worthwhile. We hope you'll give them a try!
New History Sequence Steam post image
When you log in following the update, a special animation will play in commemoration of your Roster 1 achievements.
This feature allows you to look back on your time in Roster 1 and receive rewards based on your accomplishments as you venture forth into the next roster.
With so many forms of entertainment available today, keeping users engaged over the long term has become increasingly challenging.
The team created this feature as a way of thanking everyone for your support and time spent with the game so far.
We will continue to include these with each roster update, and hope you will continue to enjoy the game with us for a long time to come.
You can view your history at any time from your Profile.
Manager Notes
Although somewhat overdue, we have also added Manager Notes, a new in-game tips feature.
We'd like to apologise for the lack of in-depth guides in many areas of the game up until now.
Manager Notes is a handy compilation of various tips that were either not previously explained in-game, or would only show up once in the tutorial, though it won't necessarily cover everything that people would like to know.
For now, Manager Notes focus only on core gameplay or features, while more abstract topics have been left out.
We hope you will explore the available content and continue sharing your feedback to help us refine the scope of future updates.
Improvements
Increased Save Slots
We have added three additional save slots, available as a paid feature.
We received a great deal of feedback requesting additional save slots, particularly from users looking to manage separate slots for different approaches.
We apologise for the wait while we worked on testing and fine-tuning this feature. We hope it will help make player growth and progression smoother than ever, and that you make good use of it.
Updated Skill and Ability Descriptions
We have improved the UI and made skill and ability descriptions easier to understand.
Until now, it has not always been clear where and how skills and abilities would take effect, leading many users to rely on strategy websites and videos.
We believe this information should be readily available in the game itself, so we have included it in the update.
Successfully chaining skill combos can play a key role in match strategy, so be sure to make use of the detailed descriptions when planning and building your team.
MCO Chat Improvements
We will ease restrictions in MCO Chat that prevent messages from being sent due to blocked words.
Even if a message contains restricted words, the affected text will be replaced with '*', allowing the message to still be sent.
Sorting Improvements
We have expanded the sorting options on the Prime Players screen.
Added Max Growth Value to the icon display options and changed the default setting to Initial Value
Added Max Growth Value and Upgrade Steps as sorting options
*After the update, the icon display will be reset to Initial Value.
Formation Combo Button Added
A Formation Combo button has been added to the bottom-right of the Prime Players screen.
Skill and Ability Selection UI Improvements
We have improved the selection UI when the number of skills or abilities obtained exceeds the available slots.
Adjustments
Daily Mission Adjustments
We have adjusted the rewards earned for reaching point milestones in Daily Missions.
The final reward will be a J.League & K League Prime Scouting Ticket Box.
This will let you earn one Scouting Ticket per day.
As Scouting is chance-based, this may not result in new players joining your squad every day. However, combined with features such as video ads on certain platforms, we hope this will make strengthening your squad easier than before.
We hope you'll make use of Daily Missions to help bring new players into the club!
Weekly Mission Adjustments
We have adjusted the rewards earned for reaching point milestones in Weekly Missions.
A Prime Player Weekly Exchange Voucher has been added as a reward at both the midway point and the final milestone. This special box lets you choose from 11 newly added 3★ Prime Players.
Opening three of these boxes will provide enough copies to Limit Break the featured Prime Players up to 5★. Just like Daily Missions, this should help everyone strengthen their squads.
Skill Buffs
The following skill has been buffed:
Surprise Assist Lv. 1
Career Mode Adjustments
The following adjustments have been made:
Added FC Bayern Munich, BG Pathum United and Reilac Shiga
Added new Sponsors to the Select Sponsor screen
Adjusted rerolls when loaning players so that the same destination club will no longer appear
Added players who can re-enter their Growing phase after completing their Plateauing phase
Added new playstyles (Attacking Winger, Quick CB, Playmaking FB)
Changed FC Liverpool's approach to Counter
Increased the level cap for each league
Increased the Attribute EXP earned from matches after raising League Level, and improved investment rewards
Adjusted the amount of Formation Coins earned from clearing League Levels
*If you have already cleared the applicable League Levels, the additional Formation Coins will be sent to your Gift Box.
Match Adjustments
The following adjustments have been made:
Made balance adjustments to certain three-at-the-back formations
Made balance adjustments to Interceptions
Made minor adjustments to in-match behaviour
*Due to the above adjustments, 'Watch Match' will no longer be available for Tournament History from versions prior to Ver. 2.0.
Other Changes
The following changes have been made:
Added Permanent Missions
Raised the Manager Lv. cap from Lv.50 to Lv.60
Added Manager Achievements
Added new Formations to the Formation Coin Trader
Adjusted tutorials
Removed ability effects that don't activate in Dream Team Mode.
Changed the Daily Bonus period for SFCC Rainbow Pass
Updated J.League Targeted Prime Scouting and K League 1 Targeted Prime Scouting
Updated the 72-Hour Limited Prime Scouting and 72-Hour Limited Training Card Pack
Source
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