Full notes
Full Seeking Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
We are really excited to finally release the Version 2.0 of Seeking Dawn. Lots of fixes and optimizations have been done. We also added a lot of new content, including a brand new mode "Master Mode" with a weapon levelling system, level difficulty adjustments and balances, and newly unlocked areas. I hope you will enjoy it and stay tuned on our official social media! Localisations are going to be released little by little, starting from next month! Please leave comments on our social media to tell us which language you want to see added to Seeking Dawn! Facebook: https://www.facebook.com/MultiverseVR Twitter: https://twitter.com/VRmultiverse Discord: https://discordapp.com/invite/p3jvJnq ------2018/11/20 - Changelog------ New content: Added a new storehouse Added a new campaign mode with a weapon levelling system Added difficulty settings Added a special reward for beta players Added a new area in The Frozen Hollow Added a new buff/debuff feature Added some new achievements Added split backpack resources feature Added area resources collection feature Added mechanical version of several enemies Added new types of food Improvements and changes: Saving the game will now save player position Changed several areas (The Mount Omen, The Depthless Lair and The Frozen Hollow) A more living and complete ecosystem Display more details on the saving slot UI Rendering optimisation CPU optimisation Fixed several bugs or other errors
Source
Changelog.gg summarizes and formats this update. How we read updates.
