In this update9
Full notes
Full Seekers of Eclipse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
Seekers of Eclipse changes
- Ancientmap
Hi, after almost a week after launch it is time to check out balance of relics, cards and combat.
Summary:
Combat changes:
Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder. Forest Castle, Snow Stronghold, River Castle got easier.
Relic changes:
Sapling of Life & Unexpected Goods - got buffed
Card changes:
Furnace & Alchemist - nerfed Camp, Theater, House Builder, Shelter, Wagon Builder - buffed
Stats
Combat changes:
Enemy Camp - Fight 1 - Main structure cost 7 -> 9
Enemy Camp - Fight 2 - Main structure cost 18 -> 21
Swamp Tower - Fight 2 - Starting towers 3 -> 4
Swamp Tower - Fight 2 - Main structure cost 14 -> 16
Swamp Tower - Fight 3 - Starting towers 4 -> 5
Swamp Tower - Fight 3 - Main structure cost 28 -> 32
Mountain Village - Fight 3 - Additional Tower cots 2 -> 3
Mountain Village - Fight 3 - Main structure cost 34 -> 38
Forest Castle - Fight 4 - Building towers increases after 4 turns -> 5 turns
Forest Castle - Fight 4 - Starting towers 4 -> 3
Snow Stronghold - Fight 5 - Starting towers 3 -> 0
Snow Stronghold - Fight 5 - Building towers increases after 4 turns -> 5 turns
Snow Stronghold - Fight 6 - Starting towers 4 -> 1
Snow Stronghold - Fight 6 - Building towers increases after 3 turns -> 5 turns
Snow Stronghold - Fight 6 - Additional Tower cots 5 -> 4
River Castle - Fight 5 - Main structure cost 72-> 67
River Castle - Fight 6 - Main structure cost 100-> 92
Ancient Mine - Fight 6 - Starting towers 4 -> 6
Ancient Mine - Fight 6 - Building towers increases after 3 turns -> 2 turns
Relic changes:
Sapling of Life - When you place a structure size 4 or bigger create forest space in an adjacent space -> When you place a structure size 4 or bigger reduce random enemy defense by 1 Energy
Unexpected Goods - You can buy resources for the reserve in the market -> You can buy resources for the reserve in the market. Add 1 wood to reserve each time you visit market
Card changes:
Furnace - Gem cost 0 -> 1
Alchemist - Gem cost 1 -> 2
Camp - At the end of turn pay 1 day to destroy enemy tower -> At the end of turn pay 1 day to destroy 2 enemy towers
Theater - When you place a building that is touching 4 or more other buildings draw a card -> When you place a building that is touching 3 or more other buildings draw a card.
House Builder - Produces 1 additional lumber
Shelter - Produces 1 additional wood
Wagon Builder - Get 1 additional lumber if places next to enough empty spaces
Bug fixes and improvements:
Enemy indicator now pulsates correctly
Additional info when hovering on enemy towers
Wording changes
You can check deck and relics at the end of combat, when picking rewards
Achievements changes
Game no longer freezes when Lookout Tower destroys more than 5 towers
Source
Changelog.gg summarizes and formats this update. How we read updates.
