Full notes
Full Seekers Aeterna update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
The public demo of Seekers Aeterna is now available!
Thanks to everyone who will try it, share feedback, and support the game.
I've worked on this project as a solo dev for the past few years. Although the most difficult parts of the game have been completed, pushing to the final release and creating music, art, and content is still a significant challenge.
The full game will showcase Dayzero's journey taking a dark and unexpected turn, spiraling depending on the player's decisions.
For battles, I'm focusing on making intense cinematic boss-fights with flashed-out characters instead of focusing on quantity. We can say the direction is somewhat similar to a boss rush, with story and exploration in between.
As for visual development, I strive to better implement and explore the mix of 3D and 2D art in the rest of the game.
More secrets, battles, and questionably helpful friends to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
