Full notes
Full Seeds of Resilience update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Seeds of Resilience changes
Hello everyone! The patch 0.16.14 is live and we're planning to bring even more before the release.
#Bugfix
Fixed Spanish translation problems
Fixed a bug that was making items in warehouse disappear
UIScale is now applied on title screen
Fixed visual problem with tornado
Removed unwanted "notifaction" sound on new game
Fixed "poor appetite" food need reduction appearing as "glutton" on the food needs per day info bubble
Changed text showing "health has changed during last night" when health actually didn't change
Rafts are no longer overlapped by water (though there still are some minor glitches)
Fixed graphics of additional crates on Stardew Island mission
Fixed 2 storeys stone house which was lacking a plank floor
Fixed partially disappearing UI components on game lost
#Other
New sounds when game won or lost
Indication of how many villagers are assigned to a house
"Restore default controls" button in settings
Removed Awena's Natural-born woodcutter trait
UIScale minimum is now 0.6 so it can fit on 800x600 screen resolutions
UIScale is now automatically clamped according to the selected screen resolution (e.g. with 1024x768, the maximum scale is 0.7)
Added a text showing current and max health over the health bar in the character window
Source
Changelog.gg summarizes and formats this update. How we read updates.
