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Steam News30 April 20197y ago

Traits & Food - April Update Is Live!

Your villagers now have traits that can help (or not) your village to survive! We've also reworked the “food / health / sleep” system to make it more intuitive. --------------------- Play it now! https://store.

Full notes

Full Seeds of Resilience update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
addedYour villagers now have traits that can help (or not) your village to survive! We've also reworked the “food / health / sleep” system to make it more intuitive. --------------------- Play it now! https://store.steampowered.com/app/877080/Seeds_of_Resilience/ ---------------------
changedThe journal window now explains why your characters lose health points and why they have more or less action time.
removedAlso, food rationing controls have been removed.
changedEnd of Turn TipsYou will now get tips to improve your game at the end of every turn. For instance, if you don't build a home, the game will suggest you to. It's a pretty simple system that can be improved so let us know if you have suggestions!
changedBetter riversRivers have been reworked so they always are long enough to build both the sawmill and the grain mill.
addedSurvivors & Missions, Next update!We're already working on the next update, which will improve game progression. We feel like today, it's a bit hard to get into it. We hope it will help new players understand the game, and older players get cool missions to do!

Seeds of Resilience changes

addedYour villagers now have traits that can help (or not) your village to survive! We've also reworked the “food / health / sleep” system to make it more intuitive. --------------------- Play it now! https://store.steampowered.com/app/877080/Seeds_of_Resilience/ ---------------------
changedThe journal window now explains why your characters lose health points and why they have more or less action time.
removedAlso, food rationing controls have been removed.
changedYou will now get tips to improve your game at the end of every turn. For instance, if you don't build a home, the game will suggest you to. It's a pretty simple system that can be improved so let us know if you have suggestions!
changedRivers have been reworked so they always are long enough to build both the sawmill and the grain mill.

Your villagers now have traits that can help (or not) your village to survive! We've also reworked the “food / health / sleep” system to make it more intuitive. --------------------- Play it now! https://store.steampowered.com/app/877080/Seeds_of_Resilience/ ---------------------

The journal window now explains why your characters lose health points and why they have more or less action time.

Also, food rationing controls have been removed.

See all remaining time at a glance

We implemented a great suggestion from @Botaxalim on Discord, which was about displaying a time bar around character buttons.

End of Turn Tips

You will now get tips to improve your game at the end of every turn. For instance, if you don't build a home, the game will suggest you to. It's a pretty simple system that can be improved so let us know if you have suggestions!

Better rivers

Rivers have been reworked so they always are long enough to build both the sawmill and the grain mill.

Survivors & Missions, Next update!

We're already working on the next update, which will improve game progression. We feel like today, it's a bit hard to get into it. We hope it will help new players understand the game, and older players get cool missions to do!

  • Chose your team

  • Unlock characters by playing scenarios

You'll also be able to choose a new team of villagers to make your next game. This will allow you to have more choice in the difficulty setup as well. We will communicate more about this, but Seeds of Resilience will probably be released in June, so stay tuned!

Source

Steam News / 30 April 2019

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