What changed
0 fixes1 addition1 change0 removals
addedAdditionsAdded Duck Added Seasonal Decorations Added Pond - Building Added Animal Status Bars Added Button to Return to Main Menu Added Particle Effects for Animal Interactions Added Animal Feed Item
changedFixes / ChangesHid the "Load Game" button in the main menu when no save is present. Fixed positioning of clothing on players. Fixed a bug that caused some player buildings to float off the ground. Added a Vegetation Mask to the Pond Building. Fixed a bug that caused peoples routines to not load on the first day. Fixed a bug where new items wouldn't appear in inventory. Fixed building displays on Abbot Woodmans. Abbots family with no longer all share the same spawn point. Added a missing AudioSource to Pigs. Fixed Nav-Mesh to prevent some characters from spawning on top of their buildings. Added Animal Counter to Shed. Added item received message for trees/rocks/weeds. Switched character creation terrain to the new terrain. Removed Ability for player to eat Animal Feed. Pigs will now Properly ask the player if they should go find truffles. Fixed a Bug where shop inventory was copying the held items into the bag items. Fixed a buy where item quantities were not being saved when reduced to 0.
Seeds of Friendship changes
addedAdded Duck Added Seasonal Decorations Added Pond - Building Added Animal Status Bars Added Button to Return to Main Menu Added Particle Effects for Animal Interactions Added Animal Feed Item
changedHid the "Load Game" button in the main menu when no save is present. Fixed positioning of clothing on players. Fixed a bug that caused some player buildings to float off the ground. Added a Vegetation Mask to the Pond Building. Fixed a bug that caused peoples routines to not load on the first day. Fixed a bug where new items wouldn't appear in inventory. Fixed building displays on Abbot Woodmans. Abbots family with no longer all share the same spawn point. Added a missing AudioSource to Pigs. Fixed Nav-Mesh to prevent some characters from spawning on top of their buildings. Added Animal Counter to Shed. Added item received message for trees/rocks/weeds. Switched character creation terrain to the new terrain. Removed Ability for player to eat Animal Feed. Pigs will now Properly ask the player if they should go find truffles. Fixed a Bug where shop inventory was copying the held items into the bag items. Fixed a buy where item quantities were not being saved when reduced to 0.
Additions
Added Duck Added Seasonal Decorations Added Pond - Building Added Animal Status Bars Added Button to Return to Main Menu Added Particle Effects for Animal Interactions Added Animal Feed Item
Fixes / Changes
Hid the "Load Game" button in the main menu when no save is present. Fixed positioning of clothing on players. Fixed a bug that caused some player buildings to float off the ground. Added a Vegetation Mask to the Pond Building. Fixed a bug that caused peoples routines to not load on the first day. Fixed a bug where new items wouldn't appear in inventory. Fixed building displays on Abbot Woodmans. Abbots family with no longer all share the same spawn point. Added a missing AudioSource to Pigs. Fixed Nav-Mesh to prevent some characters from spawning on top of their buildings. Added Animal Counter to Shed. Added item received message for trees/rocks/weeds. Switched character creation terrain to the new terrain. Removed Ability for player to eat Animal Feed. Pigs will now Properly ask the player if they should go find truffles. Fixed a Bug where shop inventory was copying the held items into the bag items. Fixed a buy where item quantities were not being saved when reduced to 0.